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Author Topic: DragonBrawl: is moving Thread(this not dead project) locking this Thread  (Read 229471 times)
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BlueBrain
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    « Reply #75 on: April 07, 2011, 10:09:28 AM »


    at least the animation is done ^^

    i also just made the down smsh animation (the ki blasts at the two sides ^^)
    i made the three animations (start,hold and attack) ^^
    im rly excited about this psa project ^^
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    DoctorFlux(Mariodk)
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    « Reply #76 on: April 07, 2011, 10:11:24 AM »


    Jokekid i think i need to add one more to the team/colab. Cheesy
    « Last Edit: April 07, 2011, 10:14:11 AM by The Danish Mario » Logged

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    BlueBrain
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    « Reply #77 on: April 07, 2011, 10:15:45 AM »


    that would be awesome ^^
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    slayermarth101
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    « Reply #78 on: April 07, 2011, 10:19:53 AM »


    ummmmm hi guys

    im just watching everything u guys are doing and waiting for the update
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    BlueBrain
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    « Reply #79 on: April 07, 2011, 10:22:08 AM »


    well, all the animations i do have no psa yet... (at least i think so...)
    a moveset is more than just animating, and its more than just psa, its the combination of both ^^


    edit:

    how do u want this animation to be exactly?

    D Air: 3 fast downward kicks (Flying Kick in the DBZ Budokai Tenkaichi games).  Very little knockback.  More used as a combo and gimping tool.  11%(PSA is ready but need Animation to test it)

    how many time should there be between the kicks?
    « Last Edit: April 07, 2011, 10:25:31 AM by jokekid » Logged

    DoctorFlux(Mariodk)
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    « Reply #80 on: April 07, 2011, 10:26:40 AM »


    well, all the animations i do have no psa yet... (at least i think so...)
    a moveset is more than just animating, and its more than just psa, its the combination of both ^^


    edit:

    how do u want this animation to be exactly?

    D Air: 3 fast downward kicks (Flying Kick in the DBZ Budokai Tenkaichi games).  Very little knockback.  More used as a combo and gimping tool.  11%(PSA is ready but need Animation to test it)

    how many time should there be between the kicks?
    i am not sure it is Sdo0m´s Idea
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    BlueBrain
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    « Reply #81 on: April 07, 2011, 10:29:05 AM »


    so, let's say 3 kicks in 1,5 seconds? it would be pretty quick, but i guess thats the only way to make him connect the three of them...

    also, do u want it to be:

    A) left,right,left (or right left right, duh...)
    B)left,left,right (or right right left...)
    C)left,left,left (or right,right,right Im srs here )
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    DoctorFlux(Mariodk)
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    « Reply #82 on: April 07, 2011, 10:30:48 AM »


    A) left,right,left
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    BlueBrain
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    « Reply #83 on: April 07, 2011, 10:53:15 AM »


    attackairlw done, ive made it: left,right,both ^^
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    « Reply #84 on: April 07, 2011, 11:11:56 AM »


    you should make this psa over zelda/sheik so you can transform into super saiyan at any moment during the game
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    « Reply #85 on: April 07, 2011, 11:19:51 AM »


    you should make this psa over zelda/sheik so you can transform into super saiyan at any moment during the game
    that was my plan to port this PSA after it is done but not sure how buggy it will be
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    « Reply #86 on: April 07, 2011, 11:21:15 AM »


    that was my plan to port this PSA after it is done but not sure how buggy it will be
    Oh well it depends on the type of moves ur putting on it i believe but im not sure
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    « Reply #87 on: April 07, 2011, 11:24:01 AM »


    Oh well it depends on the type of moves ur putting on it i believe but im not sure
    up-B will stay as it is on zelda/shiek Cheesy just animation/GFX said to look more Goku-ish and i think i will try to get Down-B to down-Taunt on zelda/shiek (if possibe) and i think N-B will work just fine since that one only use GFX
    Side-B also the same
    nearly all attacks on SSJ/normal Goku will be the same just not FS
    FS on normal Goku= spirit Bomb
    FS on SSJ Goku = Super kamehameha (just a big wave with huge dmg)
    « Last Edit: April 07, 2011, 11:31:07 AM by The Danish Mario » Logged

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    « Reply #88 on: April 07, 2011, 11:44:34 AM »


    up-B will stay as it is on zelda/shiek Cheesy just animation/GFX said to look more Goku-ish and i think i will try to get Down-B to down-Taunt on zelda/shiek (if possibe) and i think N-B will work just fine since that one only use GFX
    Side-B also the same
    nearly all attacks on SSJ/normal Goku will be the same just not FS
    FS on normal Goku= spirit Bomb
    FS on SSJ Goku = Super kamehameha (just a big wave with huge dmg)

    basically the FS is the same as bigbadbooya's gokario
    the super kamehameha would be:
    http://img406.imageshack.us/img406/223/al1012081048binout.jpg
    and the spirit bomb he didnt take a pic of it
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    « Reply #89 on: April 07, 2011, 11:51:09 AM »


    but port my Goku to zelda/shiek is maybe after Gotenks+Vegeta
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