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Author Topic: SKULL KID-Version 1.5 - About time I updated this :P  (Read 80088 times)
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dpgthirteen
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    « Reply #195 on: July 15, 2011, 08:58:29 AM »


    Is this PSA compatible with Beyonds new Skull Kid?
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    « Reply #196 on: July 15, 2011, 11:12:30 AM »


    Is this PSA compatible with Beyonds new Skull Kid?

    For me, when using the PSA and Beyond's vertex the grab cause the game to freeze.  
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    dpgthirteen
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    « Reply #197 on: July 15, 2011, 12:02:31 PM »


    Damn, I really like how the new one looks. But if is to hard to make Beyonds new model work I will just use the old one i guess
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    « Reply #198 on: July 15, 2011, 06:56:02 PM »


    Damn, I really like how the new one looks. But if is to hard to make Beyonds new model work I will just use the old one i guess

    sorry guys, I only made the PSA to work with skull kid textures that have toon link's sheild as his mask.
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    dpgthirteen
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    « Reply #199 on: July 15, 2011, 07:09:14 PM »


    That's weird, I checked his files and his mask Apperantly still seems to be the shield? Or it might cave been his sheath, can't remember since I checked hours ago.
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    Yea I just checked and beyond still used the shield as Majoras Mask? What could be wrong then?
    « Last Edit: July 16, 2011, 07:45:53 AM by dpgthirteen » Logged

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    « Reply #200 on: September 15, 2011, 03:51:29 PM »


    when i have the skull kids textures with this and sdo0ms spiderman psa, it freezes
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