Brawl- 2.1 Official release!

Started by ??_?, April 02, 2011, 12:57:00 AM

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April 02, 2011, 12:57:00 AM Last Edit: May 28, 2011, 04:56:41 PM by LordNOaH
After far, far, far, far too long, endless delays, constant reformation of characters, a development cycle that makes Valve look like Capcom, and a fairly incredible amount of faffing about, I am proud to present to you:



:af2:2.1.1 update :af2:

Patch Build 2.1.1 PAL!
http://www.mediafire.com/?cokx9rduz7z4u1j

Not 1-1 equivalent. Will desynch wifi. Still, really close, and good for both practice and serious purposes.


Patch Build 2.1.1

Download: http://www.mediafire.com/?89uqbpacxo898fw

2.1 to 2.1.1
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rough changelist
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So... what's new?

A lot of things. While the main Brawl- engine (complete with obscene hitstun and nutso shieldstun) and several of the more polished characters have remained intact, many of the less-polished chars have been pushed to the limits of what we can legally do without the cops pressing rape charges on us. To be honest, we do not have a full comprehensive changelist at the moment. However, a few overreaching design goals that have (IMO) been met very well include:
-Improving balance. Remember 1.0 Luigi? Or 1.5 Ness? Or 1.6 Sheik and Wolf? We are confident that version 2.0 does not have any character who is so extremely broken and overpowering. We have paid specific attention to balance through extensive playtesting.
-Removing overpowered gimmicks. Remember back when Wario could win by spamming fsmash? Where there was a simple strategy to win almost every matchup? Yeah, those days are gone. We have done our best to make characters deep and varied, to the point where we can safely say that there are virtually no more one trick ponies.
-Making the overall graphical interface look polished. Brawl- features a custom CSS, CSPs, and battle portraits designed by master artist and lead playtester Xyless!!! This long-awaited set is Brawl- exclusive (for the moment)!
-Easter eggs and hilarity. You're going to spend quite a while just finding out all the things that Brawl- has added to the old brawl- formula. It's quite overwhelming! From Yoshi/Kirby's swallow->Grab to all the new items that peach can pull, there's something for everyone!

Also, one thing I'd like to note personally... Although Brawl- is seen as the "Casual" hack, and is amazingly fun in a casual environment, I urge you to try it out in a competitive environment as well. You'll find that Brawl- 2.0 is incredibly well-adapted to competitive play, with great balance and depth. Give it a shot, you won't be disappointed.



The Team

The Brawl- development team has shrunken slightly. Many old veterans have become too busy to continue development (hence these threads asking for help in various locations) or have moved on to other projects. However, we're still rocking strong!
To be honest I've gotta ask around before I list the team who worked on 2.0, because I honestly don't know how far back to go. :laugh: We'll figure it out.



The Download

Patch Build 2.1.1 PAL!
http://www.mediafire.com/?cokx9rduz7z4u1j

Not 1-1 equivalent. Will desynch wifi. Still, really close, and good for both practice and serious purposes.


Patch Build 2.1.1

Download: http://www.mediafire.com/?89uqbpacxo898fw

Contains Stack Smash, Riivolution, and normal (default) GCTs. Also contains stage DLC for the Brawl- Back Room Recommended Ruleset 1.0 (http://www.smashmods.com/forum/thread-2370-page-1.html)


GCT Text
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Includes Brawl- 2.0, Xyless's CSS/CSPs/CBPs, additional gcts for Riivolution and Stack Smash (along with the stack smash stage; to use stack smash, just locate and rename the folder "st (use with stack smash)" to "st", and rename the stack smash GCT to "RSBE01.gct"), and the best wishes of those of us who have worked hard to make this the best hack ever released.


What do we have to look forward to?

Parallel NTSCJ and PAL releases are also nearing completion, which should allow for wifi between different regions with no desynchs, and at the very least for all regions to play Brawl- 2.0! Special thanks to StandardToaster for being our code master on the project. :laugh:
2.0 is probably not going to be the last Brawl- release, but it will probably be the last official release for the next while. So playtest the **** out of it, and figure out where there's still room to improve, and get back to us... for Brawl- 3.0. :laugh:

But for now, just get the **** out there and PLAY SOME [censored] BRAWL-!!!


Character changelist: http://www.smashboards.com/showpost.php?p=12463610&postcount=2

-quoted from BPC, here is the swf thread: http://www.smashboards.com/showthread.php?t=300774
-thanks to Pride for whipping up the logo so quickly xD
-don't b**** at me for posting this here, I've been a member of the back room for awhile now, and we wanted to post this at KC:MM as well as SWF and AiB.

Quote from: LordNOaH on April 02, 2011, 12:57:00 AM
-thanks to Pride for whipping up the logo so quickly xD
Lol no problem man :D

Good [censored]. :D Brawl- FTW! Now to find someone to post this at German Smashboards... lovely time to get suspended. lol

I've never tried out B- before, but after reading this, I wanna play it.



That "1" looks High-Definition.