Falcon upB mobility 0.95 -> 0.97
Ganon upB mobility 0.72 -> 0.74
Toon link upB mobility 0.2 -> 0.35
Bowser upB mobility 0.02 -> 0.04
[CF, Ganon, TL, and Bowser upB mobilities "fixed" (reverted to what they were before, almost)]
Ganon Dair hits grounded opponents again, does not ground (kills off the top), but does not have an easy autocombo to dark dive uppercut murder rape thingy
Ness bthrow BKB C -> F, KBG 61 -> 6F
[Ness bthrow rebuffed to what it was before]
Ness PK Flash de-randomization, now with alternate 'hold-A' version that trips and shieldbreaks (changelist at
http://www.smashmods.com/forum/thread-2399.html)
New version of Samus! Including such highlights as: d-smash cancel to Bomb, moved Missile launch point's X offset closer to Samus, ICE MISSILES, slight d-tilt damage nerf, slight d-air growth nerf, roll dodges IASA on frame 40 (5 sooner), grabs buffed and sped up, b-throw/f-throw kill later, u-throw is GRAPPLE VOLTAGE (14->8 damage, heals 4%). Full data at:
http://www.smashmods.com/forum/thread-2523.htmlZelda fsmash angles fixed to connect correctly
Ike Uair momentum (and gfx) changed so that it cannot infinitely stall, now waits for "button held" rather than button taps.
Ike counter OHKO removed; massive hitlag and "you'll get no mercy from me" now comes every time. Power raised slightly.
Yoshi Dair momentum changed so that it cannot infinitely stall, now waits for "button held" rather than button taps.
Yoshi's "DJC" has now been moved to his Egg Lay (Neutral B). You now have to use Egg Lay, which is interruptible at any time (except when he actually latches), to cancel your upward momentum.Made Yoshi's dsmash act exactly like Diddy's in stats. Also, he "hup"s every time he does his side B.
Mario Dthrow fix: KBG 0->F, BKB 50->5A (Mario can no longer CG fastfallers/heavies infinitely; most dthrow combos should still work)
Kirby Dtilt fixed
ROB Fsmash laser now no longer random; instead, charge it for 30 frames to fire the laser.
ROB Dtilt can now no longer lock for as long
Ivysaur Razor Leaf "Critical Hit" now causes large graphical warning flash when it happens
Ivysaur dair sleep removed on large hitbox (has slightly more knockback so it's harder to punish on hit); sweetspot hitbox will always cause sleep on grounded opponent. Sleep time reduced.
DK's barrels no longer randomly explode
Diddy, Lucas, and Ness upB no longer bounce off walls
Pikachu upB modified considerably (can no longer lock up to about 80%!!!)
"Deadweight bump" hitboxes (i.e. when you get sent flying into someone else) angle 361->autolink (they fly the same way as you do).
DDD: no more reverse waddle throw glitch
Sheik:
Side tilt: Weak hit bkb 18 -> 24 (less autolinking)
Up b: Landing lag back to 1x
No invisibility on grab release
Dash attack: Tap (not hold) A to not go invisible
Changed Luigi's side taunt to the BANG BANG, with working and synced fireballs and everything.
Diddy "get up/ledge attack = dsmash" is gone. Better bit clearing on his upB (i.e. you won't get stuck in random specialfall after getting hit as much)
MK specialfall time 60 frames->30 frames (YOU CAN DO STUFF OFFSTAGE WITHOUT DYING AGAIN!!!); Better bit clearing on his upB (i.e. you won't get stuck in random specialfall after getting hit as much)
Removed Jiggs downB IASA; healing lasts longer (15%->20%) but you can be punished on hit!
Solimar's sideB hitbox lasts 4 frames longer
Pit's SideB wind removed
Lucas's DJC removed
Added a "quick escape" option to Squirtle's side-B. Basically, you press B, and he immediately gets out of his shell. It actually has a really cool little pop upward at the end in the air, but not enough to be abusable. Was found in order to give Squirtle a tiny bit more flair without costing file space.
Squirtle fixes to make him have real water hitboxes on n-air and d-smash, re-added vert momentum on up-B but only if holding B at the end, made d-tilt link better; see
http://www.smashmods.com/forum/thread-2514.html for full changelist.
Snake can now move ("crawl") while in his box. Also, when he exits his box, he says "Kept ya waiting, huh?"
Marth sideB tipper, Dsmash, Bair tipper, and Fsmash tipper knockback nerfed slightly.
Marth's sideB3 has SDI again
Lucario downB goes into "counter-hit" immediately, can be canceled into attack or jump very early.