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« Reply #345 on: September 25, 2011, 08:19:28 AM » |
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« Reply #346 on: October 02, 2011, 05:46:41 PM » |
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Hey Jaklub i have a question about adding your own SFX. What frequency does the clip need to be if your just adding voices? like taunt voices and win voices.
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« Reply #347 on: October 02, 2011, 07:41:37 PM » |
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Hey Jaklub i have a question about adding your own SFX. What frequency does the clip need to be if your just adding voices? like taunt voices and win voices. any if you are using the new sawndz however, my max is 48KHz my min is 16Khz
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« Reply #348 on: October 02, 2011, 08:46:13 PM » |
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well then i have another question with that.
I was trying to give the Shadow over DK some new victory voices, as well as some new taunts. (I just wanted to get a better grip of sound hacking.) But once i put them in and did some rearranging on the FitDonkey.pac file. (I mean i add some certain sound effects to be played during that animation.) the voices went silent. But everytime i would die i could still here Sonic's death voice clips. So i know i must have done something wrong either putting in the SFX or the PSA part. Do you by any chance know what i did wrong? and how i can possibly fix this?
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« Reply #349 on: October 02, 2011, 11:25:33 PM » |
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well then i have another question with that.
I was trying to give the Shadow over DK some new victory voices, as well as some new taunts. (I just wanted to get a better grip of sound hacking.) But once i put them in and did some rearranging on the FitDonkey.pac file. (I mean i add some certain sound effects to be played during that animation.) the voices went silent. But everytime i would die i could still here Sonic's death voice clips. So i know i must have done something wrong either putting in the SFX or the PSA part. Do you by any chance know what i did wrong? and how i can possibly fix this?
to me, that sounds like sound calling mistakes... also as jaklub said, keep the size as close to the original (the group) lower the frequency if you have to
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« Reply #350 on: October 03, 2011, 08:34:52 AM » |
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well then i have another question with that.
I was trying to give the Shadow over DK some new victory voices, as well as some new taunts. (I just wanted to get a better grip of sound hacking.) But once i put them in and did some rearranging on the FitDonkey.pac file. (I mean i add some certain sound effects to be played during that animation.) the voices went silent. But everytime i would die i could still here Sonic's death voice clips. So i know i must have done something wrong either putting in the SFX or the PSA part. Do you by any chance know what i did wrong? and how i can possibly fix this?
Group too big. Use smaller samples and you should be alright. Sonic death voice clip issue is a problem with PSA, ask the author of it.
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« Reply #351 on: October 04, 2011, 01:32:29 PM » |
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Group too big. Use smaller samples and you should be alright.
Sonic death voice clip issue is a problem with PSA, ask the author of it.
what do you mean smaller samples? the voice clips im using?
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« Reply #352 on: October 04, 2011, 01:35:13 PM » |
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Yeah, what else if not voice clips?
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« Reply #353 on: October 04, 2011, 04:27:27 PM » |
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Hey dude, i'm currently add some SFX on my Brawl and i take Ganondorf Melee. He got .sft file, how to insert them with Sawndz 0.12?
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« Reply #354 on: October 08, 2011, 03:51:27 AM » |
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So i select insert sawnd file i slect my sawnd file. Inserting sawnd file please. group id 20.........................nothing happens?
The lack of tuturials for this program realy anoyes me i couldnt even find 1.
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« Reply #355 on: October 08, 2011, 04:49:09 AM » |
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« Reply #356 on: October 11, 2011, 09:37:33 PM » |
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So sawndz suddenly stoped working for me. Every time I try and no matter what I do it ways says "Error Cannot execute sawndz" and stuff when ever I try and replace anything. I've tried all difernt groups and waves from link to the announcer calls and the same thin seems to happen
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« Reply #357 on: October 12, 2011, 08:58:53 AM » |
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Try deleting your Sawndz directory and installing it all over again. If it doesn't work...
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« Reply #358 on: October 14, 2011, 05:51:29 PM » |
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Enlighten me Jaklub, no one can swap between JP and US Jigglypuff because JP Jigglypuff has 45 sounds in the first collection whilst US Jigglypuff has 44 in the first collection, would Sawndz ever be able to add more sounds instead of replacing? Or is it impossible because of the IDs used by Brawl?
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« Reply #359 on: October 15, 2011, 02:02:33 AM » |
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^ not yet.....
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