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« Reply #15 on: April 07, 2011, 05:07:17 PM » |
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So, properly following the steps I've been trying to follow gives the exact output as the existing fixer does. That's good... any other way, and I'd go insane XD
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FC: 2191-7379-6272
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« Reply #16 on: April 07, 2011, 09:36:17 PM » |
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HYESS! I've done it! I've fixed the problem! The program will now fix every header in any amount of MDL0 files!
EDIT: Wait... what? I ran it through some... fixed 'em fine. Then I ran it through some different files. It made every model be named ÿÿÿ¸ÿÿÿÀ clearly, I have some bugs...
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« Last Edit: April 07, 2011, 09:54:33 PM by ForOhFor Error »
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« Reply #18 on: April 08, 2011, 07:20:11 PM » |
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I added a lot of comments. The second function has no comments, but you should be able to figure it out, it's almost the same as the first function. Alpha version released, only fixes the header: http://dl.dropbox.com/u/5869687/PythonModelHexer%20-%20HEADER%20ONLY%20ALPHA.rarIt should determine which function is needed. If it doesn't work, please post a bug report here.
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« Last Edit: April 08, 2011, 07:22:03 PM by ForOhFor Error »
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« Reply #20 on: April 08, 2011, 09:10:34 PM » |
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When i double click it says windows can't open this file what do i do?
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« Reply #21 on: April 08, 2011, 09:14:42 PM » |
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When i double click it says windows can't open this file what do i do?
You install python 2.6 lol
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« Reply #22 on: April 08, 2011, 09:34:31 PM » |
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alright
also, could I reverse-engineer this...?? like say I wanted to get a model from brawl into Pokepark or some game
I want my converter to be able to work both ways :/
Sure BTW, I'm fine-tuning my BRRES separator to auto-fix the brres files output from it.
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« Reply #23 on: April 10, 2011, 02:28:16 PM » |
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I realized that, though going at header fixing on a model-by-model basis works quite well, the same cannot be said for material and polygon fixing.
Therefore, I'm doing separate counts of models, materials, and polygons.
BTW, material fixing is working. I think. EDIT: My mistake. It's ALMOST working.
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« Last Edit: April 10, 2011, 02:39:54 PM by ForOhFor Error »
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« Reply #24 on: April 10, 2011, 04:49:17 PM » |
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This is going to be a good program, good luck ForOhFoR~
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« Reply #25 on: April 12, 2011, 04:15:34 AM » |
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Thanks
I haven't gotten much working. I'm gonna work on it more this weekend.
And I'm also gonna learn how to 3D print this Sunday (not that I have a 3D printer)!
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« Reply #27 on: April 12, 2011, 03:44:45 PM » |
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you are my hero
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« Reply #28 on: April 12, 2011, 03:59:07 PM » |
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I'm gonna try my hand at brres conversion as well...
since the brres format is more like the blend format... somewhat pac/pcs is actually closer
Melee's dat format is like a brres that can't be split D: ^blah
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« Reply #29 on: April 12, 2011, 04:08:25 PM » |
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Oh, Tcll, check out the brres separator thread. I've implemented the model fixing into it, so it will fix every mdl0 in every brres in the input file. Which means you can extract and fix all of pokepark's pokemon very, very quickly.
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