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Author Topic: [Python] All-in-one import hexer. Version 2! GUI and multiple file support!  (Read 20574 times)
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DarkPikachu
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    « Reply #30 on: April 12, 2011, 04:44:33 PM »


    Oh, Tcll, check out the brres separator thread. I've implemented the model fixing into it, so it will fix every mdl0 in every brres in the input file.

    Which means you can extract and fix all of pokepark's pokemon very, very quickly.
    Grin
    I saw that already Smiley
    nice job Cheesy
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    Quote: Friedslick6
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    BlackJax96
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    « Reply #31 on: April 12, 2011, 04:49:34 PM »


    This will save so much time Im srs here
    Freakin AWESOME job; will use.
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    ForOhFor Error
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    « Reply #32 on: April 12, 2011, 04:58:36 PM »


    And, of course, anyone's free to use the code in their own projects.
    If they can read the uncommented hellscape that my coding is XD
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    BlackJax96
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    « Reply #33 on: April 12, 2011, 05:03:53 PM »


    And, of course, anyone's free to use the code in their own projects.
    If they can read the uncommented hellscape that my coding is XD

    I may try to translate it to C#... (So I can add it to Brawlbox Cheesy)
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    DarkPikachu
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    complexity == fun

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    « Reply #34 on: April 12, 2011, 05:06:51 PM »


    I may try to translate it to C#... (So I can add it to Brawlbox Cheesy)

    heh... good luck with that...
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #35 on: April 12, 2011, 05:26:48 PM »


    So

    I would be able to make a tales of symphonia model work with this?

    I'm dying to make a Genis psa =3

    You should also add a bone tree editor, like it automatically rigs the bones for brawl use. If that's possible, since most models from other games have a [censored]-ton of bones.
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    ForOhFor Error
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    « Reply #36 on: April 12, 2011, 05:42:28 PM »


    So

    I would be able to make a tales of symphonia model work with this?

    I'm dying to make a Genis psa =3

    You should also add a bone tree editor, like it automatically rigs the bones for brawl use. If that's possible, since most models from other games have a [censored]-ton of bones.
    This program only changes a few bytes of data. Redoing bones, besides being completely unknown to me, would probably a complete restructure of the model.

    In other terms, no.
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    DarkPikachu
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    « Reply #37 on: April 12, 2011, 06:01:30 PM »


    you could create a program for my method of adding bones :/

    here's an example for Pika (the one I know by heart):
    bones:
    TopN
    -TransN
    --XRotN
    ---YRotN
    ----HipN
    -----HaveN (to be repositioned to the char's head or hand)
    -----(add your bones here)
    ----ThrowN

    ^don't animate these bones...

    (only animate your bones)
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #38 on: April 16, 2011, 02:45:42 PM »


    ok umm how do i exactly use this? i dont see a application/exe program... i only see these...

    ___MDL0Fix___.py
    ___MDL0Fix___.pyc
    PyModHex.py
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    BlackJax96
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    « Reply #39 on: April 16, 2011, 02:49:54 PM »


    Run PyModHex.py

    If nothing happens when you double click it, install Python.
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    DSX8
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    « Reply #40 on: April 16, 2011, 02:50:37 PM »


    Run PyModHex.py

    If nothing happens when you double click it, install Python.

    and where CAN i find python?
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    BlackJax96
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    « Reply #41 on: April 16, 2011, 02:53:13 PM »


    http://www.python.org/download/

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    « Reply #42 on: April 16, 2011, 02:53:30 PM »




    xDD thanks Awesome Face
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    BlackJax96
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    « Reply #43 on: April 16, 2011, 02:54:16 PM »


    xDD thanks Awesome Face

    lol np
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    SmashClash
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    « Reply #44 on: April 17, 2011, 01:50:42 PM »


    Some day I hope a external graphic importer is made for PSA. Smiley
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