'Echo Blade' Zelda: Needs Feedback for Balancing~

Started by LavaLatte [.Fade], September 01, 2009, 12:06:39 AM

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September 01, 2009, 12:06:39 AM Last Edit: September 24, 2009, 10:19:33 PM by .Fade
Echo Blade Zelda
The Official Thread

Recent News:
- Now that she's been released, people have to tell me what's good, and what ain't. Gotta make her fair, ya know?

- Besides the shrinking and the occasional edits, I plan to put the next step of this project on hold. I have a few ideas I'd like to finish first =P



I need feedback on which moves are overpowered/underpowered. I don't want her to be too broken~

Info:

- Zelda is fire-based ["wow soo overdone blah blah"] the same way Sheik has electric-based attacks.
- The Echo Blade will obviously be used in the majority of her attacks.

Physics:

- Air Mobility increased.
- The Echo Basics:
 + Moderate speed increase
 + Weight decrease [85 to 70]
 + Footstool boost

Attacks:

Video [by S.N.E.S.S.]
http://www.youtube.com/v/nVnjYKKzOsc

Jab: The Beckoning
She swings her arm, and hitboxes pull you closer. Simple, effective.



F-Tilt: Quick Step
She dashes, then disappears? She then reappears, burning your face. Yum.
Tidbits:
+ Hold down A to slash with your blade instead!
+ There are THREE variations of this move, controlling which way you teleport, depending on the way you tilt. Including the sword variation, there are SIX possible moves. Have fun learning which is which!



U-Tilt: Just a Stretch
She lifts her hand, effectively igniting whoever happens to be above her. Simple.



D-Tilt: Flash Fire


F-Smash: Ike Called, He Wants His Move Back. [name pending]
As the sword comes down, the dude caught in it gets it multiple times before the launch.
Tidbits:
+ The tip is mad weak ['cuz it's the farthest blah blah blah]. Hit with the center.
++ The real reason is I'm having hitbox problems, but w/e. This works too.



Dash Attack: Charge!
She spins, then charges forward. Well, not really. More like glides.



U-Smash: Abusing That Darkness Effect [name pending]
U-Tilt animaton, with DAHKNESS! It pulls you in before spitting you out.



D-Smash: Trippin'
The trip, with moh powah. Hits in front, then in back, then in front again. Pretty quick.



Nair: I Didn't Change
Same move. With slashy flags.



U-Air: Boom!
Exactly the same.



Dair: Boom! with a Twist~
The only move I was settled on from the get-go. She spins fancily in the air.
...
Oh yeah, and there's an explosion beneath you.
...
It spikes.



Fair: Sweets
Same move as before. With FIYAH. I made it a tiny bit bigger, and removed a sourspot.



Bair: That Ain't Puff
Standard 'My foot's gonna stick out for a really long time, and I'll abuse this move many more times to steadily push you farther away from the stage' kick. Trademarked by Jiggs.
Tidbits:
+ This and Fair can be L-canceled =P Try it, if you're holding a shield command when you hit the ground, the animation lag will be cut in half. My little tribute to Melee.



Neutral B: Sacred Light
This allows access to a new set of moves! As legend has it [I don't know which, but it's legit], there are only three sacred weapons, held by the worthiest of heroes: the sword, the shield, and the jewel.
...
Yes, the jewel.
Tidbits:
+ In the air, it cancels most of your momentum. That's pretty useful, I must say.
+ You have to reload it every time you use one of the 'special' moves. Kinda annoying, kinda fun.



New N-Air: That Ain't Link
Instead of flashy lights, Zelda pulls out two swords during her spin.
...Because that's original.
It has good knockback, regardless of damage.
Tidbits:




New F-Air and F-Tilt: That Ain't Mario
What? An Echo shield? That's pretty sick. It stays out for a while, and turns people around. A fun, yet tricky edgeguard.
Tidbits:
+ She gets knocked backwards a bit, especially in the air. It could be useful, or completely screw you over.



New B-Air: That Ain't...Donkey Kong?


Side B: Reckless Charge
She readies herself, then charges forward...recklessly! Riding on a cloud of darkness, attacks won't even faze her as she readies her blade and slices you up.
Tidbits:
+ Can be done in the air.
+ Hold down B. Trust me.



Down B: Transform
Tidbits:
+ There's more lag at startup, but if you're using Echo Blade Sheik, there will be almost no ending lag.



Up-B: Fayore's Wind
The startup has wind hitboxes [idea from IKOU].



Throws:
The D-Throw burns you.



Download Links:
Echo Blade Package: Zelda + Echo Blade Sheik v1.5
Official Version: Echo Blade Zelda v1.0

To Do List:
- Shrink it! >.<

Echo Blade Sheik Thread

Credits So Far:
+ Eldrian [Wisp] ~ One of the biggest inspirations for this moveset: he helped out with coding for the Side-B and the use of switches in general. Stole some coding too =P
+ UMOP [Fighter Kirby] ~ Mr. Fountain of Knowledge, helped wrap up the momentum problem and the Side-B.
+ drsusredfish [Time Mage Zelda] ~ His moveset has been indirectly helping me with some animation ideas =)
+ Untouch ~ Dude, your coding discoveries are doing wonders.
+ camelot ~ Frame Speed. EVERYWHERE. Enough said.
+ Those people who give me ideas [thanyou, kyzon, IKOU, etc.] ~ Because I really do steal them. XP
+ S.N.E.S.S. [Avatar Ness] ~ For the epic moveset video, coming soon~



How about for the neutral B you use the entrance animation where she prays and then puts her hands to her side and a gfx radiates from her. Have her do that, only when she puts her hands down, make a fire gfx appear around her, dealing little knockback, but it still has great growth. Deals 4% per hit, because its multiple hitboxes, there's a chance the character could be hit by the attack multiple times causing a lot of damage

That actually sounds pretty cool =D I've been meaning to use that animation.



Glad you think so, I thought consistency would be cool, as Echo Blade Sheik has a slightly similar attack

well first off for sheik, her side b needs to be an attack where she dissapears and jumps forward with a sword slash (use Kyzon's Link's side b and you will know what im saying)

but for zeldas up b, when she disapears add wind hitboxes, and when she reapears, have her make a sword slash

her upsmash could also have the uairs explosin on the last hit

keep dthrow the same, only set the angle to 10E, unless you want to make the dthrow her dsmash

the side b could be three hand strikes, the first 2 stunning and the last one giving knockback

also, go for the dual wield

@ IKOU

Demanding much? Although I do like the idea of wielding 2 swords

Quote from: IKOU on September 01, 2009, 02:22:26 AM
well first off for sheik, her side b needs to be an attack where she dissapears and jumps forward with a sword slash (use Kyzon's Link's side b and you will know what im saying)

but for zeldas up b, when she disapears add wind hitboxes, and when she reapears, have her make a sword slash

her upsmash could also have the uairs explosin on the last hit

keep dthrow the same, only set the angle to 10E, unless you want to make the dthrow her dsmash

the side b could be three hand strikes, the first 2 stunning and the last one giving knockback

also, go for the dual wield

I actually don't mind, these are good ideas ^-^

- Unfortunately for Sheik, you can't map hitboxes to her Side-B. Believe me, I've tried. Maybe just a teleport then? =P

- I actually really like your Zelda Up-B idea =D Maybe I'll use it.

- I actually AM using the explosion effect, I was debating that for either U-Tilt or U-Smash.

- It doesn't seem like much of a D-Smash, but why set it to 10E? That spikes...wait... =P

- Where would I get hand strike animations?

- And yeah, I'll be trying the dual wield, but I gotta find good animations.



yeah, i realized it sounded more demanding less like ideas halfway through typing the post, i tried to reword it but i guess i failed. and i now realize that i missed a "need" in sheik's side b. so just so u know, i was throwing out ideas.

but for the hand strike animations you could use Attack100 and AttackS3S or AttackS3Hi without effects. the third strike could be one of her swing animations

Her neutral B could be like beam kirby. With her praying animation it could do a circle around her.

IKOU, you have some good ideas. =D

Quote from: Shipomaster on September 01, 2009, 12:30:44 PM
Her neutral B could be like beam kirby. With her praying animation it could do a circle around her.

Now if I had a beam, that'd be nice =P



Make a beam :3

I'm gonna try to make a projectile out of my sword today or tomorrow

Quote from: kyzon on September 01, 2009, 04:53:46 PM
Make a beam :3

I'm gonna try to make a projectile out of my sword today or tomorrow

I've been meaning to do the same =P



Tell me how it goes with you..
i have no exp with projectiles yet so i'm hoping it turns out sexeh

Quote from: kyzon on September 01, 2009, 05:12:59 PM
Tell me how it goes with you..
i have no exp with projectiles yet so i'm hoping it turns out sexeh

It's all time-consuming graphic-spamming, and you're good =P



i deff have exp with consuming time by doing things manually..
Cant wait to try out this zelda then. Echo Blade Sheik is beyond sexy