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Author Topic: Fighter Kirby: Seeking New Project Manager, See Thread For Application Details  (Read 62263 times)
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thanyou
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« Reply #120 on: September 16, 2009, 10:14:55 PM »


Yes please, I don't think there is a video of 0.1.4 yet.

By the way, I've pretty much hit a dead end trying to give Kirby a headband using PSA. Don't think this means it'll never happen though, it's just going to take a while if it ever does (which I really want it to).

Well if you found a way for him to not get the headband, then just add back the commands you took away, one at a time, but I've never opened Kirb up, so I wouldn't know if that's how it works =p
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UMOP
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    « Reply #121 on: September 17, 2009, 06:53:27 AM »


    There's a lot of stuff going on that I can't see in PSA. I just found the line that triggers it at the right time. If I trigger it at a different time, it either freezes or does nothing.

    EDIT: I'm trying to get someone who understands editing characters beyond what PSA can do to help me. In the meantime, I'm going to try making the textures. Wish me luck. (:
    « Last Edit: September 17, 2009, 11:43:44 AM by UMOP » Logged

    ItalianStallion
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    « Reply #122 on: September 17, 2009, 04:26:29 PM »


    good luck buddy
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    thanyou
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    « Reply #123 on: September 17, 2009, 06:12:25 PM »


    There's a lot of stuff going on that I can't see in PSA. I just found the line that triggers it at the right time. If I trigger it at a different time, it either freezes or does nothing.

    EDIT: I'm trying to get someone who understands editing characters beyond what PSA can do to help me. In the meantime, I'm going to try making the textures. Wish me luck. (:

    Luck has been wished
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    UMOP
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    « Reply #124 on: September 17, 2009, 06:37:49 PM »


    Well, so far it's coming along pretty good. I've gotten green and red done, and the only problem I've seen is with his final smash eyes, but apparently that a problem for a lot of characters. I'll come back to it after I'm done with the rest of the textures, I guess.
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    thanyou
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    « Reply #125 on: September 17, 2009, 08:21:37 PM »


    Well, so far it's coming along pretty good. I've gotten green and red done, and the only problem I've seen is with his final smash eyes, but apparently that a problem for a lot of characters. I'll come back to it after I'm done with the rest of the textures, I guess.

    Yeah, Kirby's FS eyes stretch =p

    AND! On the subject of FS's, might we expect one for Fighter Kirby?
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    UMOP
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    « Reply #126 on: September 17, 2009, 09:01:49 PM »


    Well, so far it's coming along pretty good. I've gotten green and red done, and the only problem I've seen is with his final smash eyes, but apparently that a problem for a lot of characters. I'll come back to it after I'm done with the rest of the textures, I guess.

    Yeah, Kirby's FS eyes stretch =p

    AND! On the subject of FS's, might we expect one for Fighter Kirby?

    Quite possibly. I might need some help for an idea, because I don't really want to fall back on a generic super-sized hadouken for it. That seems a bit cliché. I'm thinking some sort of super combo, but I don't know how I would go about doing that.
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    ItalianStallion
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    « Reply #127 on: September 17, 2009, 10:48:23 PM »


    the super combo sounds good to me. sort of like the one knuckle joe has, and for it to be finished with the fire shoryuken
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    Blue
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    « Reply #128 on: September 18, 2009, 01:21:18 PM »


    That sound's awsome, btw can't wait to test out the new version.
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    thanyou
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    « Reply #129 on: September 18, 2009, 02:31:01 PM »


    Well, so far it's coming along pretty good. I've gotten green and red done, and the only problem I've seen is with his final smash eyes, but apparently that a problem for a lot of characters. I'll come back to it after I'm done with the rest of the textures, I guess.

    Yeah, Kirby's FS eyes stretch =p

    AND! On the subject of FS's, might we expect one for Fighter Kirby?

    Quite possibly. I might need some help for an idea, because I don't really want to fall back on a generic super-sized hadouken for it. That seems a bit cliché. I'm thinking some sort of super combo, but I don't know how I would go about doing that.

    I've got a pretty cool idea:

    Fighter Kirby's FS: *Insert witty title that'll make everyone jizz their pants before even reading the description* - Kirby pulls off a super combo using all of his moves (And yes, C. Falcon does approve)

    1st attack: Kirby does a flip kick that starts the combo, launching the char. straight up in the air a small distance (About as high as first jump)
    • It works like Ike's FS, if you miss, then the combo doesn't even start
    • Deals 3% damage
    • Has a set knockback
    • Uses USmash animation

    Transition: Kirby then follows the characters that were launched up
    • Deals no damage
    • Uses the missed grab animation, just like the Rising Break

    2nd attack: Kirby throws a mini hadouken in to the enemy(s)
    • ==OPTIONAL ATTACK== Skip if you want I just thought that a hadouken should be implemented in his FS
    • Deals 5% Damage
    • Uses regular Hadouken animation

    3rd attack: Kirby begins beating on the enemy(s) with different attacks at blazing speeds
    • Deals 40% Damage
    • Uses many different animations as he moves around the enemies still in the air at VERY fast speeds. I'm thinking that it should be 20 attacks that deal 2% each

    Final Blow: Kirby jumps back from the enemies who are still hovering and charges in the air for a moment,  and then slams back into them with a blazing kick that leads into an explosion, knocking back any enemies near Kirby even if they weren't caught in the FS combo.
    • Is just like Ike's final blow
    • Deals 10-30% Damage (I'm thinking only 10, but it IS the final blow, so I think it should be alot more than 10, but you should be the judge of that)
    • Jumping back uses Grabbed =>Escape animation. Charge uses ________ animation (I can't think of anything that'd look good like that DX) Blazing kick uses the animation you used for the Dive Kick
    • Uses same GFX as the Rising Break
    • Has same knockback as Ike's FS
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    ItalianStallion
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    « Reply #130 on: September 18, 2009, 02:46:37 PM »



    I've got a pretty cool idea:

    Fighter Kirby's FS: *Insert witty title that'll make everyone jizz their pants before even reading the description*



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    SnesS
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    « Reply #131 on: September 18, 2009, 06:33:19 PM »


    vid is on the way...  1-2 hrs. 3-4hrs tops
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    « Reply #132 on: September 18, 2009, 10:28:07 PM »


    here u go UMOP
    <a href="http://www.youtube.com/watch?v=nPdcZdQDwX0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=nPdcZdQDwX0</a>
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    ItalianStallion
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    « Reply #133 on: September 19, 2009, 03:55:16 PM »


    ooohhh lets check that video out I see what you did there ...

    EDIT: dammit im downloading this right now
    « Last Edit: September 19, 2009, 04:00:09 PM by ItalianStallion » Logged


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    « Reply #134 on: September 24, 2009, 02:14:28 PM »


    Would you mind if I took some of the attavks from this and made my own custom PSA outta this? I wasn't going to like release them just take a few of the attacks and add it to regular Kirby like the dive kick.
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