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Author Topic: Riivolution problems with custom red and black CSS  (Read 2252 times)
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the98pika
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    « on: April 18, 2011, 04:11:26 PM »


    First off these are my codes that i am using and my game ID if that helps:
    RSBE01
    Smash Bros Brawl (US)

    ASF1nk's Custom CSS V2  [spunit262] [18 lines]
    * 0668310C 00000030
    * 387E006C 3B600000
    * 3C808068 38840DE0
    * 7CBB20AE 7CA50775
    * 41800014 94A30004
    * 3B7B0001 2C1B0032
    * 4180FFE8 48000038
    * 04690338 48000068
    * 066900d8 00000008
    * 2c170028 41820168
    * 02680DE0 0022FFFF
    * 06680DE0 0000002F
    * 00010203 06070811
    * 12091A0E 17161320
    * 21260D05 14101F25
    * 1B0B270C 15242218
    * 0A231929 0F045D5E
    * 5C4A4E40 464c5500

    Custom Random V1 [spunit262] (10 Lines)
    * 06685824 0000000C
    * 3C608068 7C630214
    * 88630E80 00000000
    * 046857F0 3AE00028
    * 06680E80 00000028
    * 00090D0C 0515011A
    * 0A071325 1002240E
    * 0F140616 1F170304
    * 0B190823 201B5D5E
    * 5C112118 22122627

    CSS Fix [Phantom Wings]:
    * 046A0C68 C2000000
    * 0469DC18 40820030
    * 0469DC40 2C030000
    * 04689E88 60000000

    CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
    * 04693D50 38800004
    * 06693D6C 00000008
    * 38000000 3880000F
    * 046900E8 60000000
    * 04697F58 60000000
    * 04697EEC 60000000

    Regular Zelda Icon (CSS) [spunit262]
    * 046900E8 60000000

    Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
    * 06407BD0 0000000E
    * 04030F0D 1E1B1F1B
    * 201B211B 221B0000
    * C2684964 00000007
    * 881400B8 2C00003F
    * 41A00028 2C03001D
    * 40A20008 3860001E
    * 2C03001F 40A20008
    * 38600020 2C030021
    * 40A20008 38600022
    * 987400B8 00000000

    CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
    * C2684940 00000002
    * 9BB400B8 57BD06BE
    * 2C1D001B 00000000
    * 040AF8D4 546025B6
    * 040AF964 546025B6
    * 040AF830 546025B6
    * 040AF528 546025B6
    * 040AF810 546025B6
    * 040AF880 546025B6
    * 040AF848 546025B6

    Giga and Company Engine V2 [spunit262]
    * C2684964 00000013
    * 881400B8 2C00003F
    * 41A00088 2C030010
    * 40A20008 38600011
    * 2C030026 40A20008
    * 38600012 2C03001D
    * 40A20008 3860001E
    * 2C03001F 40A20008
    * 38600020 2C030021
    * 40A20008 38600022
    * 2C03000C 40A20008
    * 3860002C 2C030017
    * 40A20008 3860002D
    * 2C03000A 40A20008
    * 3860002E 2C03000E
    * 40A20008 3860002F
    * 2C030000 40A20008
    * 38600030 2C030006
    * 40A20008 38600031
    * 987400B8 00000000
    Needs "Alloys don't crash and Others don't wreck My Music V2" for safety.

    Alloys don't crash and Others don't wreck My Music V2 [spunit262]
    * 06407BD0 0000000E
    * 04030F0D 1E1B1F1B
    * 201B211B 221B0000
    * C2815524 0000000D
    * 7C641B78 2C030011
    * 4182000C 2C030012
    * 40A20008 38600010
    * 2C03002C 40A20008
    * 3860000C 2C03002D
    * 40A20008 38600017
    * 2C03002E 40A20008
    * 3860000A 2C03002F
    * 40A20008 3860000E
    * 2C030030 40A20008
    * 38600000 2C030031
    * 40A20008 38600006
    * 4E800020 00000000
    * C29472D8 00000003
    * 2C04002E 4180000C
    * 90810058 38000000
    * 9801005D 00000000

    Alloy Victory/ Poses
    * 0477F8EC 60000000

    Char ID fix 2.1 [spunit262, The Paprika Killer]
    * C28152E4 00000006
    * 819E003C 907EFFFC
    * 80E30030 2C07000F
    * 40A2001C 80FE0008
    * 3C008180 7C070000
    * 4080000C 39030008
    * 9107FFFC 00000000

    Warioman Fix:
    * 4A000000 90180F3A
    * 38000000 00000028
    * 4A000000 90180FB8
    * 60000006 00000000
    * 38000000 00002D00
    * 10000000 00000017
    * 38000001 00002D01
    * 10000000 00000017
    * E2000001 00000000
    * 4A100000 0000005C
    * 62000000 00000000
    * E0000001 80008000

    I'm using two XML.files:
    1. Ocarina )
    - <wiidisc version="1">
      <id game="RSB" />
    - <options>
    - <section name="Ocarina">
    - <option name="Ocarina Handler">
    - <choice name="VI Hook">
      <patch id="ocarinabase_vi" />
      </choice>
    - <choice name="KPAD Hook">
      <patch id="ocarinabase_kpad" />
      </choice>
    - <choice name="Joypad Hook">
      <patch id="ocarinabase_joypad" />
      </choice>
    - <choice name="GXDraw Hook">
      <patch id="ocarinabase_gxdraw" />
      </choice>
    - <choice name="GXFlush Hook">
      <patch id="ocarinabase_gxflush" />
      </choice>
    - <choice name="OSSleep Hook">
      <patch id="ocarinabase_ossleep" />
      </choice>
    - <choice name="AxNextFrame Hook">
      <patch id="ocarinabase_axnextframe" />
      </choice>
      </option>
    - <option name="Codes">
    - <choice name="Enabled">
      <patch id="ocarinabase" />
      <patch id="ocarinacodes" />
      </choice>
      </option>
      </section>
      </options>
    - <patch id="ocarinabase_vi">
      <memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x800018A8" />
      </patch>
    - <patch id="ocarinabase_kpad">
      <memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x800018A8" />
    - <!--  kpadoldhooks
      -->
      <memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x800018A8" />
      </patch>
    - <patch id="ocarinabase_joypad">
      <memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x800018A8" />
      </patch>
    - <patch id="ocarinabase_gxdraw">
      <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x800018A8" />
      </patch>
    - <patch id="ocarinabase_gxflush">
      <memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x800018A8" />
      </patch>
    - <patch id="ocarinabase_ossleep">
      <memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x800018A8" />
      </patch>
    - <patch id="ocarinabase_axnextframe">
      <memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x800018A8" />
      </patch>
    - <patch id="ocarinabase">
      <memory valuefile="codehandler.bin" offset="0x80001800" />
      </patch>
    - <patch id="ocarinacodes">
      <memory valuefile="/codes/RSBE01.gct" offset="0x800028E8" />
    - <!--  EDIT ME HERE WITH THE PROPER GAME ID AND PATH
      -->
      <memory offset="0x00001CDE" value="8000" />
      <memory offset="0x00001CE2" value="28E8" />
      <memory offset="0x00001F86" value="8000" />
      <memory offset="0x00001F8A" value="28E8" />
      </patch>
      </wiidisc>
    2. File Patch code XML.file:
    - <wiidisc version="1">
      <id game="RSB" />
    - <options>
    - <section name="Files">
    - <option name="File Code Replacements">
    - <choice name="Enabled">
      <patch id="filecode" />
      </choice>
      </option>
      </section>
      </options>
    - <patch id="filecode">
      <folder external="/private/wii/app/RSBE/pfmenu2" disc="/menu2" />
      <folder external="/private/wii/app/RSBP/pfmenu2" disc="/menu2" />
      <folder external="/private/wii/app/RSBJ/pfmenu2" disc="/menu2" />
      <folder external="/private/wii/app/RSBE/pf" disc="/" />
      <folder external="/private/wii/app/RSBP/pf" disc="/" />
      <folder external="/private/wii/app/RSBJ/pf" disc="/" />
      </patch>
      </wiidisc>
    oh and i have the latest version of Riivolution.

    I put the _en in the end of EVERYTHING that it is suppose, exported my codes to code/RSBE01.GCT File patch XML works fine i can see textures but no when i go to the CSS icons are overlaping icons icons all over the place its like the codes are not working at all Sad but i know i exported the codes and i didn't see any alloys or anyone only normal characters with no changed Icons like naruto or any of them Sad
    So do i Create a brand new GCT.file in ocarina code manager ? (Mine was edited)
    or something else i REALLY want this done so bad i'll be very happy if someone could help me  Happy Face
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    vm19961126
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    « Reply #1 on: April 19, 2011, 07:40:53 AM »


    you can also try the snapshot hack, very handy, it loads every hack and it surpasses the 256 line limit and stuff, only thing is, riivo is using the SD card constantly, so I think you have to transfer the snapshot to your wii first and then use it with riivo...
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    « Reply #2 on: April 19, 2011, 07:57:27 AM »


    Upload your CS file here and i'll test it later today for you. I'll copy your code list and use that to see if i can replicate the error.
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