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lithium
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    « on: April 23, 2011, 02:05:43 AM »


    i have the model and some animations but i relly need help makeing animations
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    « Reply #1 on: April 23, 2011, 02:22:22 PM »


    ok, what is it that you want to do with him?
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    lithium
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    « Reply #2 on: April 23, 2011, 02:32:50 PM »


    oh my god relly? ull help me? yes well hes needs animations to allot of stuff in brawl right now hes just got a few from pokepark i plan to utilize, i wish i knew how to post a pic in this post to show u the model... even just talking to me and helping me learn about makeing his animation would be appreciated like this for instence non of the other characters animations work on him is ity becuz his bones arent named the same? and right now i have to port him over a stupid alloy and i use riivalution and cant get my gct codes loaded so i cant even use the alloys i know i will have to do soe stuff to get him over someone like olimar 
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    « Reply #3 on: April 23, 2011, 03:39:03 PM »


    well. First off, you have to get Brawl Box 0.63d (NOT 0.64 BETA, that one has issues). Then, you have to get 2 things. A base textue for your character (FitCharacter01.pac), and then you have to get his animation file (FitCharacterMotionEtc.pac). Open up the base texture in Brawl Box, then open his model folder. Right click and select "Preview". From there, go to the top left corner of the pop up window. Click Load, and then select the MotionEtc file. Below will have a list of all the animations that character has. DO NOT RENAME THEM, you may change them, but DO NOT RENAME THEM.

    Ok, so in order to change each animation, you have to select the bone you want to animate (each selected bone will be highlighted) then use the bottom left box (the one with the numbers and is related to the X, Y and Z positions). Play around with each number until you get a proper animation. Then go back to the top left corner and click Save. Then your done. The animation file will apply to all character textures
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    « Reply #4 on: April 23, 2011, 05:16:17 PM »


    i already know all that i need help acctualy makeing his animations and what about my question
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    « Reply #5 on: April 23, 2011, 07:18:29 PM »


    If you get Modset 4.2, you can rotate bones with the mouse.
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    lithium
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    « Reply #6 on: April 23, 2011, 09:43:51 PM »


    hey thanks that sounds very useful
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    « Reply #7 on: April 24, 2011, 03:31:33 PM »


    i relly need help with his bone names i want to try and grab a few animations from squirtal
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    lithium
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    « Reply #8 on: April 26, 2011, 10:09:28 PM »


    wuld this help?
    VILE's Vertex Box

    1. Convert any MDL0 you want with AiS.
    2. Remove all repeated vertex groups (in Brawl Box you look under the polygons and see which ones use the same vertex groups).
    3. Save as "original.obj" in the same directory as VVBox.
    4. Edit original.obj however you please and save as "new.obj" in the same directory.
    5. Put the MDL0 file you converted with AiS in with the OBJ files and VVBox and name it "original.mdl0"
    6. Run VVBox.
    7. Your vertex hack will be named "new.mdl0" (you may have to convert this file and repeat the process to patch it).
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