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Author Topic: VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~  (Read 44483 times)
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    « Reply #105 on: June 18, 2011, 03:54:31 AM »


    The upcoming version should require no patching and only an MDL0 file and 1 OBJ file.

    No patching sounds fantastic... Can't wait!  Grin

    (This will hopefully make characters like Bowser and Lucario more fun to work with.)
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    « Reply #106 on: June 18, 2011, 04:42:36 AM »


    only a mdl0 and an OBJ??
    sounds great, but idk what to believe dude, u say this method is working for all characters, for me it'll just crash and give me nothing... so why dont u first make a video showing how its done before promissing more and more... sorry if i sounded too rude, but its just that i havent seen a single post here saying that it works...
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    « Reply #107 on: June 18, 2011, 05:37:39 AM »


    only a mdl0 and an OBJ??
    sounds great, but idk what to believe dude, u say this method is working for all characters, for me it'll just crash and give me nothing... so why dont u first make a video showing how its done before promissing more and more... sorry if i sounded too rude, but its just that i havent seen a single post here saying that it works...

    It works, people have seen small vertex hacks that I have made and I can guarantee I only use my own program. Video guides will come in time.
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    Zephiel:
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    « Reply #108 on: June 18, 2011, 06:49:50 AM »


    than at least explain GOOD what to do to make it work, what is the use of such an awesome program, when u dont know how to use it properly??
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    « Reply #109 on: June 18, 2011, 07:39:13 AM »


    than at least explain GOOD what to do to make it work, what is the use of such an awesome program, when u dont know how to use it properly??

    I thought it was pretty straight forward, but I do intend on making a better guide later.
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    Zephiel:
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    « Reply #110 on: June 27, 2011, 07:05:44 PM »


    I'm also Hype'd by the thought of no patching! Grin
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    « Reply #111 on: June 27, 2011, 07:28:05 PM »


    Yes, since the whole patching thing is like a Donald Duck cartoon regardless of method.
    IT. NEVER. COMES. OUT. CORRECT.

    Even if I ****tuple patch it.

    This cartoon in particular sums up the patching thing for me.
    <a href="http://www.youtube.com/watch?v=0kxEEplK3sY&feature=related" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0kxEEplK3sY&feature=related</a>
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    « Reply #112 on: June 28, 2011, 12:46:53 AM »


    Yes, since the whole patching thing is like a Donald Duck cartoon regardless of method.
    IT. NEVER. COMES. OUT. CORRECT.

    Even if I ****tuple patch it.

    This cartoon in particular sums up the patching thing for me.
    http://www.youtube.com/watch?v=0kxEEplK3sY&feature=related


    Yes, it will never come out right, you can only get it close on certain characters.

    Anyway, I was working on this in secret, but BlackJax is making serious progress with Kryal's model importer, so I decided to stop (nothing revolutionary was being made with my program, I had just parsed the draw lists, verts, norms, UVs, objects and the weight table).
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    « Reply #113 on: July 06, 2011, 12:03:51 AM »


    hello, this your program is great thank you for make it, but i have a trouble with snake he can be edited with your program? the program crash every time i try, any help please!
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    « Reply #114 on: July 16, 2011, 07:49:40 AM »


    AiS wont work for me
    « Last Edit: July 16, 2011, 08:06:08 AM by Tow Mater » Logged


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    « Reply #115 on: July 29, 2011, 08:47:55 AM »


    Your instructions still aren't very clear. This sounds promising if you don't need to double or triple patch and sounds like it could be quite the timesaver.

    But I think I'm just going to wait for the patch all objects in one go feature.
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    « Reply #116 on: August 02, 2011, 07:32:37 PM »


    Both the links for your vertex box on Brawl Vault are down, could you reupload them please.
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    « Reply #117 on: August 02, 2011, 07:37:24 PM »


    Your instructions still aren't very clear. This sounds promising if you don't need to double or triple patch and sounds like it could be quite the timesaver. But I think I'm just going to wait for the patch all objects in one go feature.
    That's what I'm doing. I hate exporting.
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    « Reply #118 on: August 03, 2011, 08:30:35 AM »


    ppl, i believe vile already gave up on this thing because of the dae importer...
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    « Reply #119 on: August 03, 2011, 08:46:04 AM »


    ppl, i believe vile already gave up on this thing because of the dae importer...
    But that's dumb because some characters you can't find in games. Im srs here
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