VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~

Started by VILE, April 26, 2011, 04:15:36 AM

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Quote from: VILE on June 18, 2011, 06:52:16 AM
The upcoming version should require no patching and only an MDL0 file and 1 OBJ file.

No patching sounds fantastic... Can't wait!  ;D

(This will hopefully make characters like Bowser and Lucario more fun to work with.)

only a mdl0 and an OBJ??
sounds great, but idk what to believe dude, u say this method is working for all characters, for me it'll just crash and give me nothing... so why dont u first make a video showing how its done before promissing more and more... sorry if i sounded too rude, but its just that i havent seen a single post here saying that it works...

Quote from: jokekid on June 18, 2011, 10:42:36 AM
only a mdl0 and an OBJ??
sounds great, but idk what to believe dude, u say this method is working for all characters, for me it'll just crash and give me nothing... so why dont u first make a video showing how its done before promissing more and more... sorry if i sounded too rude, but its just that i havent seen a single post here saying that it works...

It works, people have seen small vertex hacks that I have made and I can guarantee I only use my own program. Video guides will come in time.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

than at least explain GOOD what to do to make it work, what is the use of such an awesome program, when u dont know how to use it properly??

Quote from: jokekid on June 18, 2011, 12:49:50 PM
than at least explain GOOD what to do to make it work, what is the use of such an awesome program, when u dont know how to use it properly??

I thought it was pretty straight forward, but I do intend on making a better guide later.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

I'm also Hype'd by the thought of no patching! ;D
[black]ㅤlㅤ[/black]

[black]ㅤlㅤ[/black]


Yes, since the whole patching thing is like a Donald Duck cartoon regardless of method.
IT. NEVER. COMES. OUT. CORRECT.

Even if I ****tuple patch it.

This cartoon in particular sums up the patching thing for me.
http://www.youtube.com/watch?v=0kxEEplK3sY&feature=related

Quote from: Eternal Yoshi on June 28, 2011, 01:28:05 AM
Yes, since the whole patching thing is like a Donald Duck cartoon regardless of method.
IT. NEVER. COMES. OUT. CORRECT.

Even if I ****tuple patch it.

This cartoon in particular sums up the patching thing for me.
http://www.youtube.com/watch?v=0kxEEplK3sY&feature=related

Yes, it will never come out right, you can only get it close on certain characters.

Anyway, I was working on this in secret, but BlackJax is making serious progress with Kryal's model importer, so I decided to stop (nothing revolutionary was being made with my program, I had just parsed the draw lists, verts, norms, UVs, objects and the weight table).
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

hello, this your program is great thank you for make it, but i have a trouble with snake he can be edited with your program? the program crash every time i try, any help please!

AiS wont work for me

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This is how I hack
Old Avatars:
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=4969&Moderated=All

Your instructions still aren't very clear. This sounds promising if you don't need to double or triple patch and sounds like it could be quite the timesaver.

But I think I'm just going to wait for the patch all objects in one go feature.

Both the links for your vertex box on Brawl Vault are down, could you reupload them please.

Quote from: Black Boo on July 29, 2011, 02:47:55 PMYour instructions still aren't very clear. This sounds promising if you don't need to double or triple patch and sounds like it could be quite the timesaver. But I think I'm just going to wait for the patch all objects in one go feature.
That's what I'm doing. I hate exporting.

ppl, i believe vile already gave up on this thing because of the dae importer...

Quote from: jokekid on August 03, 2011, 02:30:35 PMppl, i believe vile already gave up on this thing because of the dae importer...
But that's dumb because some characters you can't find in games. :srs: