VILE's Vertex Box ~ *VERSION 0.2 OUT NOW* ~Read OP For Changelist~

Started by VILE, April 26, 2011, 04:15:36 AM

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ok, and it doesnt matter which from the 2 i delete???
or is there a specific polygon number?
thanks for the help ^^
if i get this good my next hack might by done with this fun box ^^

Quote from: jokekid on April 30, 2011, 06:49:52 AM
ok, and it doesnt matter which from the 2 i delete???
or is there a specific polygon number?
thanks for the help ^^
if i get this good my next hack might by done with this fun box ^^

Delete all of the repeated vertex groups except the earliest one.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?


Quote from: jokekid on April 30, 2011, 12:09:24 PM
oh yeah, and does it matter what ais i use???

I use 1.1 but I don't think it should matter.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

was that the one from dasdonkey box or mariokart64n's method???
sorry i dont have my stuff here...

Quote from: jokekid on April 30, 2011, 04:41:00 PM
was that the one from dasdonkey box or mariokart64n's method???
sorry i dont have my stuff here...

I think that was 1.3...
but the only change to that was the image conversion

model conversion is the same as 1.1

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

ok sounds good ^^

i'll try it with some snake hack (he has way too much hair polygons to export one by one... ^^

Okay so here's a question. What if I'm editing an already existing hack?

To be more specific, I'm editing a hack of Peach. Do I use Peach's original model or the edited one?

May 01, 2011, 04:17:36 PM #38 Last Edit: May 01, 2011, 04:18:42 PM by VILE
Quote from: Roo on May 01, 2011, 03:11:17 PM
Okay so here's a question. What if I'm editing an already existing hack?

To be more specific, I'm editing a hack of Peach. Do I use Peach's original model or the edited one?

The edited one, original.mdl0 and original.obj should be the existing vertex hack.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

IT WORKS!! HUZZAAHH!! XD
I made a quick vertex hack on bowser, and it came out pretty much perfect. It does have an issue involving a few things I edited, which I believe will be fixed if I bring it back into 3DS, and morph it back to it's original shape and export it again and run it through your program again.

A double patch if you will. Would that work?

Quote from: Roo on May 02, 2011, 02:53:29 AM
IT WORKS!! HUZZAAHH!! XD
I made a quick vertex hack on bowser, and it came out pretty much perfect. It does have an issue involving a few things I edited, which I believe will be fixed if I bring it back into 3DS, and morph it back to it's original shape and export it again and run it through your program again.

A double patch if you will. Would that work?

Yeh, just make a dae of out.mdl0, make an obj out of that new dae and name it original.obj, rename out.mdl0 to original.mdl0 and run the program again.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Thanks for the instructions! Now I can try exporting Do0m Joe, SSJ4 Gogeta and possibly G.I.R!

Could be something on my end, but when I try to convert a Peach ModelData[0] from a vertex hack I exported from 3ds with the Vertexbox to a DAE for double-patching, the resulting DAE doesn't import properly. No actual verticies show up, even after using the MarioKart64n import fix.

Quote from: Lost Saltshaker on May 03, 2011, 12:40:25 PM
Could be something on my end, but when I try to convert a Peach ModelData[0] from a vertex hack I exported from 3ds with the Vertexbox to a DAE for double-patching, the resulting DAE doesn't import properly. No actual verticies show up, even after using the MarioKart64n import fix.

Not sure, I haven't worked with peach before but I know that characters that have more vertex groups than face groups will not import (It's a fairly easy fix, but I plan to update this with more than just that feature).
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

u mean like ganondorf for example? who has only one face polygon, but has more vertex sets?