invalid smashbros_sound.brsar

Started by SmashFan127, April 29, 2011, 11:16:33 PM

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i try to load my sound hacks through riivolution
but the file is invalid (looked it up on brawlbox)
please help!
It's Vash the Stampede! He's comin' our way! He's comin'!

Huh. I don't really know what you could do to fix it. You may just have to make a new one. Sorry!  :oshi:

i don't know how
It's Vash the Stampede! He's comin' our way! He's comin'!


Quote from: SmashFan127 on April 29, 2011, 11:16:33 PM
i try to load my sound hacks through riivolution
but the file is invalid (looked it up on brawlbox)
please help!

Ummm.... You need smashbox....
Download It Here: http://www.mediafire.com/?2mx5l1kfee3cg6a
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im using sawnds
It's Vash the Stampede! He's comin' our way! He's comin'!

but you can here the sound with smashbox
that's what you want right??
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not for the game to crash with sounds?
i'm using psa's also so yeah
It's Vash the Stampede! He's comin' our way! He's comin'!

April 30, 2011, 01:55:10 AM #8 Last Edit: April 30, 2011, 01:57:54 AM by Infernape99
Well look you can replace sound with sawndz you know that so you can hear sound with smashbox then you have to put it in pf/sound there

And i do not think sound crashess with a PSA because i have replaced marth voice with Roy One and i have Roy PSA So i don't think that....
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i tried opening the brsar in smashbox after inserting sounds but it won't work
It's Vash the Stampede! He's comin' our way! He's comin'!

umm.. tell me are you replacing sound with dat. files or with Hex Files??
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hex
It's Vash the Stampede! He's comin' our way! He's comin'!

oh... hex is difficult to use it, it! so i don't know anything about hex.... so i can't help with that :( Sorry
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how do you do it with .dat files?
It's Vash the Stampede! He's comin' our way! He's comin'!

I'm not exactly knowledgeable in this area, but it sounds to me like you might have made a mistake while applying a hex packet, or perhaps just had a bad overall hex packet. I don't really know what you can do besides maybe just starting over, and apply one hex packet at a time making backups before each new hex packet, until either you have a functional brsar or know what caused the problem.