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« on: May 12, 2011, 12:26:53 AM » |
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Is there something special I need to do to make 2D objects like the ones included in this guide, work? Whenever I try to use one it looks fine in BrawlBox, but doesn't show up in game. (Note that this thread was previously about another question, but instead of making a new thread for this new question, I just modified the OP. The old OP is inside this spoiler tag:)
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« Last Edit: May 13, 2011, 05:13:24 PM by toddtj »
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« Reply #1 on: May 12, 2011, 06:52:10 AM » |
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Most BRRES archives aren't compressed, so their file sizes often aren't a big issue.
Regarding the file size of the stage PAC files, I can display the sizes in hex form for you.
STGBATTLEFIELD - 0x2b8fe0 STGCHARAROLL - 0x3ff220 STGCONFIGTEST - 0x27f00 STGCRAYON - 0x1c4be0 STGDOLPIC - 0x325060 STGDONKEY - 0x45d60 STGDXBIGBLUE - 0x209ca0 STGDXCORNERIA - 0x1975e0 STGDXGARDEN - 0x9d2c0 STGDXGREENS - 0xadb80 STGDXONETT - 0xf1ae0 STGDXONETT_en - 0xef100 STGDXPSTADIUM_en - 0x24d900 STGDXRCRUISE - 0xc7a40 STGDXSHRINE - 0xec7e0 STGDXYORSTER - 0x7f8a0 SGDXZEBES - 0xf9f20 STGEARTH - 0x3335a0 STGEDIT_0 - 0x1caac0 STGEDIT_1 - 0x1743c0 STGEDIT_2 - 0x13b2a0 STGEMBLEM - 0x5b920 STGEMBLEM_00 - 0x458e60 STGEMBLEM_01 - 0x46b060 STGEMBLEM_02 - 0x477700 STGFAMICOM - 0x51220 STGFINAL - 0x31ae60 STGFZERO - 0x3639a0 STGGREENHILL - 0x176ce0 STGGW - 0x124820 STGGW_en - 0x124740 STGHALBERD - 0x36b260 STGHEAL - 0xfb0e0 STGHOMERUN - 0x1bab20 STGHOMERUN_en - 0x1c6580 STGICE - 0x37fc20 STGJUNGLE - 0x2ba500 STGKART - 0x137060 STGMADEIN_en - 0x147080 STGMANSION - 0x233260 STGMARIOPAST_00 - 0x1af520 STGMARIOPAST_01 - 0x169800 STGMETALGEAR_00 - 0x2e3c00 STGMETALGEAR_01 - 0x3321e0 STGMETALGEAR_02 - 0x2f9c00 STGNEWPORK_en - 0x3f5cc0 STGNORFAIR - 0x18a320 STGOLDIN - 0x284d20 STGONLINETRAINING - 0x27840 STGORPHEON - 0x29b480 STGPALUTENA - 0x25cb20 STGPICTCHAT_en - 0x81480 STGPIRATES - 0x1d6d20 STGPLANKTON - 0x65b40 STGRESULT_en - 0xacda0 STGSTADIUM_en - 0x3bf480 STGSTARFOX_ASTEROID - 0x1dfe00 STGSTARFOX_BATTLESHIP - 0x332460 STGSTARFOX_CORNERIA - 0x327360 STGSTARFOX_GDIFF - 0x16eaa0 STGSTARFOX_SPACE - 0x250bc0 STGTARGETLV1 - 0x296980 STGTARGETLV2 - 0x1583c0 STGTARGETLV3 - 0x254fe0 STGTARGETLV4 - 0x100780 STGTARGETLV5 - 0x1e3dc0 STGTENGAN_1 - 0x2f91c0 STGTENGAN_2 - 0x2f2760 STGTENGAN_3 - 0x2fa140 STGVILLAGE_00_en - 0x20d1c0 STGVILLAGE_01_en - 0x20d1c0 STGVILLAGE_02_en - 0x20d1e0 STGVILLAGE_03_en - 0x20d1c0 STGVILLAGE_04_en - 0x20d1e0
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« Reply #2 on: May 12, 2011, 08:35:48 AM » |
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turn them from hex to decimal in calculator and that is the number of bytes and divide by 1000 for KB.
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MY BRAWL FC: 0518-2106-8197 MY MARIO KART WII FC: 1377-1732-1925 
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« Reply #3 on: May 12, 2011, 11:16:07 AM » |
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turn them from hex to decimal in calculator and that is the number of bytes and divide by 1000 for KB.
Actually, the formula is supposed to be...
B / 1024 = KB B / (1024^2) = MB B / (1024^3) = GB
B = bytes KB = kilobytes MB = megabytes GB = gigabytes
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« Reply #4 on: May 12, 2011, 03:16:15 PM » |
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Excellent  Thank you very much, sir. Wait up, though, is there a typo? 75M converts to 279 kb, which is reasonable if you stop and think about it, but I previously had the impression that stage hackers were using that stage specifically for it's large file size limit. Perhaps I just misunderstood them? Also, for anyone else reading this topic, please don't forgot about my question regarding 2D models' textures in custom stages--I can't really move forward in my project until I get this worked out and I'm quite anxious to get back to work 
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« Reply #5 on: May 12, 2011, 07:35:27 PM » |
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Excellent  Thank you very much, sir. Wait up, though, is there a typo? 75M converts to 279 kb, which is reasonable if you stop and think about it, but I previously had the impression that stage hackers were using that stage specifically for it's large file size limit. Perhaps I just misunderstood them? Well, 75m's file size is approximately 279 KB. Its actual file size is 286,048 bytes, which will appear as 279.34375 when converted into kilobytes.
In a similar manner, a single layered Wii ISO isn't exactly 4.37 GB in size. Its actual size is 4,699,979,776 bytes, which would appear as 4.377197265625 when converted into gigabytes.
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« Reply #6 on: May 12, 2011, 08:17:28 PM » |
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Well, 75m's file size is approximately 279 KB. Its actual file size is 286,048 bytes, which will appear as 279.34375 when converted into kilobytes.
In a similar manner, a single layered Wii ISO isn't exactly 4.37 GB in size. Its actual size is 4,699,979,776 bytes, which would appear as 4.377197265625 when converted into gigabytes.
Nonono, I understand the conversion discrepancy--you misunderstood what I was saying. What I meant to communicate was that I was surprised to find that 75m has such a small file size (when compared to other stages) because I had previously been under the impression that it was one of the largest stage files on the roster.
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« Last Edit: May 13, 2011, 05:30:06 AM by toddtj »
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« Reply #7 on: May 13, 2011, 06:00:18 AM » |
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Nonono, I understand the conversion discrepancy--you misunderstood what I was saying. What I meant to communicate was that I was surprised to find that 75m has such a small file size (when compared to other stages) because I had previously been under the impression that it was one of the largest stage files on the roster.
Texture quality plays a factor in file sizes. Low quality stuff often uses less memory than high quality stuff. 75m is heavily composed of game sprites, which is why it uses less memory than most other stage PAC files. The same can also be said for Mario Bros.. Also, most stage PAC files contain compressed archives, which is another reason for the reduced file size.
Anyway, regarding your second question, I'm not sure what to do, since I'm not a model hacker.
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« Last Edit: May 13, 2011, 06:01:55 AM by mnsg »
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