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Author Topic: 2D Models in Custom Stages? (NOT FIXED; STILL NEED HELP)  (Read 2446 times)
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ToddL
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« on: May 12, 2011, 12:26:53 AM »


Is there something special I need to do to make 2D objects like the ones included in this guide, work?  Whenever I try to use one it looks fine in BrawlBox, but doesn't show up in game.





(Note that this thread was previously about another question, but instead of making a new thread for this new question, I just modified the OP.  The old OP is inside this spoiler tag:)
FIXED
Is there someplace I can see the maximum file sizes for the stage PAC files?  Perhaps someone has compiled a list?
Alternately, if anyone could just tell me what the maximum file size of STGFINAL.PAC is, I'll be happy, for now.


EDIT: Also, what are the file size limits for the model and texture data BRRES files?
« Last Edit: May 13, 2011, 05:13:24 PM by toddtj » Logged

mnsg
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    « Reply #1 on: May 12, 2011, 06:52:10 AM »


    Most BRRES archives aren't compressed, so their file sizes often aren't a big issue.

    Regarding the file size of the stage PAC files, I can display the sizes in hex form for you.

    STGBATTLEFIELD - 0x2b8fe0
    STGCHARAROLL - 0x3ff220
    STGCONFIGTEST - 0x27f00
    STGCRAYON - 0x1c4be0
    STGDOLPIC - 0x325060
    STGDONKEY - 0x45d60
    STGDXBIGBLUE - 0x209ca0
    STGDXCORNERIA - 0x1975e0
    STGDXGARDEN - 0x9d2c0
    STGDXGREENS - 0xadb80
    STGDXONETT - 0xf1ae0
    STGDXONETT_en - 0xef100
    STGDXPSTADIUM_en - 0x24d900
    STGDXRCRUISE - 0xc7a40
    STGDXSHRINE - 0xec7e0
    STGDXYORSTER - 0x7f8a0
    SGDXZEBES - 0xf9f20
    STGEARTH - 0x3335a0
    STGEDIT_0 - 0x1caac0
    STGEDIT_1 - 0x1743c0
    STGEDIT_2 - 0x13b2a0
    STGEMBLEM - 0x5b920
    STGEMBLEM_00 - 0x458e60
    STGEMBLEM_01 - 0x46b060
    STGEMBLEM_02 - 0x477700
    STGFAMICOM - 0x51220
    STGFINAL - 0x31ae60
    STGFZERO - 0x3639a0
    STGGREENHILL - 0x176ce0
    STGGW - 0x124820
    STGGW_en - 0x124740
    STGHALBERD - 0x36b260
    STGHEAL - 0xfb0e0
    STGHOMERUN - 0x1bab20
    STGHOMERUN_en - 0x1c6580
    STGICE - 0x37fc20
    STGJUNGLE - 0x2ba500
    STGKART - 0x137060
    STGMADEIN_en - 0x147080
    STGMANSION - 0x233260
    STGMARIOPAST_00 - 0x1af520
    STGMARIOPAST_01 - 0x169800
    STGMETALGEAR_00 - 0x2e3c00
    STGMETALGEAR_01 - 0x3321e0
    STGMETALGEAR_02 - 0x2f9c00
    STGNEWPORK_en - 0x3f5cc0
    STGNORFAIR - 0x18a320
    STGOLDIN - 0x284d20
    STGONLINETRAINING - 0x27840
    STGORPHEON - 0x29b480
    STGPALUTENA - 0x25cb20
    STGPICTCHAT_en - 0x81480
    STGPIRATES - 0x1d6d20
    STGPLANKTON - 0x65b40
    STGRESULT_en - 0xacda0
    STGSTADIUM_en - 0x3bf480
    STGSTARFOX_ASTEROID - 0x1dfe00
    STGSTARFOX_BATTLESHIP - 0x332460
    STGSTARFOX_CORNERIA - 0x327360
    STGSTARFOX_GDIFF - 0x16eaa0
    STGSTARFOX_SPACE - 0x250bc0
    STGTARGETLV1 - 0x296980
    STGTARGETLV2 - 0x1583c0
    STGTARGETLV3 - 0x254fe0
    STGTARGETLV4 - 0x100780
    STGTARGETLV5 - 0x1e3dc0
    STGTENGAN_1 - 0x2f91c0
    STGTENGAN_2 - 0x2f2760
    STGTENGAN_3 - 0x2fa140
    STGVILLAGE_00_en - 0x20d1c0
    STGVILLAGE_01_en - 0x20d1c0
    STGVILLAGE_02_en - 0x20d1e0
    STGVILLAGE_03_en - 0x20d1c0
    STGVILLAGE_04_en - 0x20d1e0
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    msp26
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    « Reply #2 on: May 12, 2011, 08:35:48 AM »


    turn them from hex to decimal in calculator and that is the number of bytes and divide by 1000 for KB.
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    mnsg
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    « Reply #3 on: May 12, 2011, 11:16:07 AM »


    turn them from hex to decimal in calculator and that is the number of bytes and divide by 1000 for KB.

    Actually, the formula is supposed to be...

    B / 1024 = KB
    B / (1024^2) = MB
    B / (1024^3) = GB

    B = bytes
    KB = kilobytes
    MB = megabytes
    GB = gigabytes
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    ToddL
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    « Reply #4 on: May 12, 2011, 03:16:15 PM »


    Excellent Cheesy
    Thank you very much, sir.

    Wait up, though, is there a typo?  75M converts to 279 kb, which is reasonable if you stop and think about it, but I previously had the impression that stage hackers were using that stage specifically for it's large file size limit.  Perhaps I just misunderstood them?


    Also, for anyone else reading this topic, please don't forgot about my question regarding 2D models' textures in custom stages--I can't really move forward in my project until I get this worked out and I'm quite anxious to get back to work Smiley
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    mnsg
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    « Reply #5 on: May 12, 2011, 07:35:27 PM »


    Excellent Cheesy
    Thank you very much, sir.

    Wait up, though, is there a typo?  75M converts to 279 kb, which is reasonable if you stop and think about it, but I previously had the impression that stage hackers were using that stage specifically for it's large file size limit.  Perhaps I just misunderstood them?

    Well, 75m's file size is approximately 279 KB.  Its actual file size is 286,048 bytes, which will appear as 279.34375 when converted into kilobytes.

    In a similar manner, a single layered Wii ISO isn't exactly 4.37 GB in size.  Its actual size is 4,699,979,776 bytes, which would appear as 4.377197265625 when converted into gigabytes.
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    ToddL
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    « Reply #6 on: May 12, 2011, 08:17:28 PM »


    Well, 75m's file size is approximately 279 KB.  Its actual file size is 286,048 bytes, which will appear as 279.34375 when converted into kilobytes.

    In a similar manner, a single layered Wii ISO isn't exactly 4.37 GB in size.  Its actual size is 4,699,979,776 bytes, which would appear as 4.377197265625 when converted into gigabytes.

    Nonono, I understand the conversion discrepancy--you misunderstood what I was saying.  What I meant to communicate was that I was surprised to find that 75m has such a small file size (when compared to other stages) because I had previously been under the impression that it was one of the largest stage files on the roster.
    « Last Edit: May 13, 2011, 05:30:06 AM by toddtj » Logged

    mnsg
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    « Reply #7 on: May 13, 2011, 06:00:18 AM »


    Nonono, I understand the conversion discrepancy--you misunderstood what I was saying.  What I meant to communicate was that I was surprised to find that 75m has such a small file size (when compared to other stages) because I had previously been under the impression that it was one of the largest stage files on the roster.

    Texture quality plays a factor in file sizes.  Low quality stuff often uses less memory than high quality stuff.  75m is heavily composed of game sprites, which is why it uses less memory than most other stage PAC files.  The same can also be said for Mario Bros..  Also, most stage PAC files contain compressed archives, which is another reason for the reduced file size.

    Anyway, regarding your second question, I'm not sure what to do, since I'm not a model hacker.
    « Last Edit: May 13, 2011, 06:01:55 AM by mnsg » Logged


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