Attack charging found

Started by Untouch, September 08, 2009, 10:29:10 PM

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September 08, 2009, 10:29:10 PM Last Edit: September 09, 2009, 12:32:19 AM by Untouch
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Surprised no ones found this yet.
Anyways I've found out how to charge attacks.

You want to use variables.
Infact, you want to use a random access float variable.

To add one, put in the event 12060200.
Leave value where it is.

Variable set to random access float.
Add a number 150+ (this'll stop conflicts).

In the "charge" subaction add the event 12070200.
Change value to how much will be added.
Change variable to the previous variable.

Now.
If you want the variable to increase damage.
It's simple.

Make a hitbox, in damage change value to variable, then add the variable  :af:


I'm messing around with this right now, I think i've found how to max out the charge.

ENJOY, I know I will :D



EDIT: The event set float variable( changing the value to 0) changes the "charge" to 0.

Wow.
...
Just wow. It really is kinda simple.



Sweet, nice work!  I'll surely use this at some point.


Is the fire Graphic Effect size also variable-based?  (Is there something new demonstrated in the video?)

The fire graphic and the amount of damage are variable based.

soooooooo.... can you use this in a special?

Quote from: Untouch on September 09, 2009, 01:13:10 AM
The fire graphic and the amount of damage are variable based.

Sweeeet.

@nejuer: I believe he already is.

anyone want to explain this more i dont seem to understand how it works...   :srs:

when you change the variable in damage do you need to change any other settings?

I love you untouch.
and I love you variables.


Another awesome find.
You should really just keep one thread, were you update with everything you find, so you don't have too look at a lot of your threads to find all of this useful information.


once I get some free time I can put all his discoveries in the "Essential PSA Information" thread