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Author Topic: +2 Texture help, not indexing  (Read 2777 times)
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Pik
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    « on: September 09, 2009, 09:25:03 PM »


    I'm having trouble with Toon Link's Hands and Face. Whenever I put them in game, they become shiny, polygonal, and change shade. How do I fix this?

    example:

    in b4 "that geno sucks so why would you want to continue it"
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    Hakumen
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    Retribution!

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    « Reply #1 on: September 09, 2009, 10:05:25 PM »


    Mipmap!
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    wii
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    « Reply #2 on: September 10, 2009, 01:06:01 AM »


    i had the smae problem with my Sheikah TL. I couldnt put in the bandages. It think it might be the program you are using to edit them ( i was using Gimp) or some problem with the original texture. IDk, thats my guess
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    mnsg
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    « Reply #3 on: September 10, 2009, 05:12:47 AM »


    Something tells me that you forgot to to give the eyebrows a magenta colored background (the eyebrow textures are all indexed textures), judging by how Toon Link's face looks on that snapshot.
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    PureFireProductions
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    « Reply #4 on: September 15, 2009, 07:07:32 PM »


    It's the original file. You need Adobe PhotoShop 6.0 or higher or any other program with palette editing software. Tell me if you find one.
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    Pik
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    « Reply #5 on: September 17, 2009, 01:38:22 PM »


    mnsg : You're right; I fixed it already but thanks.

    ABout everyone else: I'm using Photoshop CS4 (64 Bit) so idk what's wrong.
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    VILE
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    « Reply #6 on: September 17, 2009, 08:23:38 PM »


    Try using the latest ASH. It doesnt look like a mipmap.This is actually interesting though, ive purposly done something like this before by editing how the texture is used. It probably happend because ASH just inserted it weirdly/
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