Brawl imports : Sprite Characters (Concept)

Started by Roo, May 21, 2011, 06:35:05 PM

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I'm sure some people have seen this image before:

Just putting it out there :P .
At some point, you just have to bend down and tie your shoelaces.

I remember that. Classic.

I want a Simon Belmont sprite hack then.

Quote from: Friedslick6 on May 22, 2011, 12:06:20 AM
I'm sure some people have seen this image before:

Just putting it out there :P .

Funny you should mention that. I'm making an SSBB version right now!

May 22, 2011, 12:21:13 AM #18 Last Edit: May 22, 2011, 12:22:37 AM by lord_of_D:
hell yeah, i always wanted to replace the guitar girl with a ghost from a mod of doom, that would work awesomely :D




May 22, 2011, 12:58:39 AM #19 Last Edit: April 06, 2023, 07:36:17 PM by DarkPikachu
heh, I'll put in Old Riku just for the heck of it :P



of course I'll fix up the sprites a bit XD

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

You can just use a plane and use animated textures instead >.>
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: VILE on May 22, 2011, 01:16:40 AM
You can just use a plane and use animated textures instead >.>

that's what I was stating...
but it requires a script doesn't it??

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Tcll on May 22, 2011, 01:28:31 AM

that's what I was stating...
but it requires a script doesn't it??

Easy work my friend.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

inb4 sprited characters who never got 3D models (Haoumaru we're gunnin' for you baby!)

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: VILE on May 22, 2011, 01:34:53 AM
Easy work my friend.

hows it done??

there's a large chance I may know about it but am not recalling it XD

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: VILE on May 22, 2011, 01:16:40 AM
You can just use a plane and use animated textures instead >.>

That sounds like it would require SRT0 editing of the MotionEtc.pac, which is currently very limited.


Quote from: EternalYoshi on May 22, 2011, 03:34:37 AM
That sounds like it would require SRT0 editing of the MotionEtc.pac, which is currently very limited.



O.o
can't believe I didn't think of that...

those would be the scripts

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

May 22, 2011, 06:23:01 AM #27 Last Edit: May 22, 2011, 06:27:33 AM by cuckoos
around 350 animations per character

you are proposing 1 sprite frame per new bone

characters like megaman have multiple frames for a single animation, but lets just say that he had 3 frames per animated sprite for brevity's sake

350x3=1050 bones + the mandatories (transN etc) so the file would be too huge which is a nope by default

and SOMEBODY needs to sprite all of the new animations as well, which is extremely cumbersome on its own

nobody would want to do this

May 22, 2011, 10:30:33 AM #28 Last Edit: May 22, 2011, 10:33:24 AM by Psycho Mantis
Yeah I've seen MUGEN characters with over 10000 sprites including the effects, it won't be easy, but if THEY can do it...

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: cuckoos on May 22, 2011, 06:23:01 AM
around 350 animations per character

you are proposing 1 sprite frame per new bone

characters like megaman have multiple frames for a single animation, but lets just say that he had 3 frames per animated sprite for brevity's sake

350x3=1050 bones + the mandatories (transN etc) so the file would be too huge which is a nope by default

and SOMEBODY needs to sprite all of the new animations as well, which is extremely cumbersome on its own

nobody would want to do this

I think your misinterpreting how the process is going to be done exactly.