Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***

Started by Eternal Yoshi, May 23, 2011, 02:07:51 AM

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Quote from: Nanobuds on July 09, 2011, 12:26:59 AM
lol so when this is lucario clone is done will it work on others than just mario? cuz i want it on jigglypuff.... all that we have to do is change some coding in the .rels, right?

I think so, but i could be wrong.
By the way, I think every active hacker in this forum could use less distractions.

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Hey Eternal Yoshi one question it will possible that each of the clone character has their own SFX
Like:Roy,Mewtwo,Sasuke (ect...)
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While we can make a clone load any available sound bank, there isn't a way to load separate SFX packs Like Ike/Cloud/Naruto and Marth/Roy ATM.

i found out how to.

you change the SFX IDs in the character.pac file to match the ones they are cloned over, then you change the SFX of that character.


Quote from: LC-DDM on July 09, 2011, 09:15:17 PM
This thread needs more PAL support. :af:
well i did everything i can we can now port marth and jigly and metaknight in pal becuase they have no articles while ike it would be needed someone with alot of knowledje to port it to pal  :S
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Quote from: Eternal Yoshi on July 09, 2011, 08:22:11 PM
While we can make a clone load any available sound bank, there isn't a way to load separate SFX packs Like Ike/Cloud/Naruto and Marth/Roy ATM.
Unless you replace for example Duon's SFX with Naruto's/Cloud's, load them with the sound bank modifier and edit the SFX ID's in the PSA to work with it.

just a question why in the ntsc version of data portion 2 here on the vault the only original rel missing is the ike rel? i find that wierd i just wanted to see what PW changed from the original ntsc ike rel but i cant find him :S
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Quote from: ds22 on July 09, 2011, 09:35:04 PM
Unless you replace for example Duon's SFX with Naruto's/Cloud's, load them with the sound bank modifier and edit the SFX ID's in the PSA to work with it.

I forgot about those sets XD
That can work too.

The depressing thing is that there was a SFX ID and Wave reserved for when he Narrator drops the title at the end of the intro. It's empty and doesn't divide by 0.

I wish we could use this.

Quote from: Carnage on July 09, 2011, 09:58:23 PM
just a question why in the ntsc version of data portion 2 here on the vault the only original rel missing is the ike rel? i find that wierd i just wanted to see what PW changed from the original ntsc ike rel but i cant find him :S

get a copy of the iso from my forum's resource page (in my siggy) and extract it with wiiscrubber. ALWAYS have a clean brawl iso handy.
By the way, I think every active hacker in this forum could use less distractions.

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Ok, that might be a stupid question, (i'm new to this) but does this method mean, that we can actually have more characters to choose from (like you know 50 or something) rather than just overwriting already existing characters (like Mario for example) ?

Quote from: adaption on July 10, 2011, 05:16:28 PM
Ok, that might be a stupid question, (i'm new to this) but does this method mean, that we can actually have more characters to choose from (like you know 50 or something) rather than just overwriting already existing characters (like Mario for example) ?

Lol, yup, thats the main point of this.
By the way, I think every active hacker in this forum could use less distractions.

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