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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 346886 times)
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IWasAPerson
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« Reply #345 on: July 21, 2011, 01:27:15 PM »


i thought that also. never tried it tho

also, we have the alloys over g&w code, and popo over iceclimbers, using no .rels...so y cant we do that for othe rcharacters?

The thing is, those codes don't make a character appear out of thin air. The alloys over g&w code takes g&w's existing slots and replaces them in the css with slots that are set up already for the alloys, warioman, and Giga Bowser. The Popo over Ice Climbers code is a workaround so that a .rel port character won't actually cause the game to crash, either due to some presets in psa or in the game (not quite sure which one yet). The ice climbers have specific solo slots, and .rels work perfectly over the solo slots (which is why I have the code). I actually tried to reroute Nana to MarioD's slot to try the ft_roy codes, but they won't work period. I talked to ds22 about it, there's no trick to it, they are merely example codes.

Considering how rocky the game works in single player with the ice climbers code, I really wish that almas' "Clone Engine" (Almas's, so it's not the real thing) worked with .rels and Riivolution...I'd be really happy since I could have a number of .rel ports over one character (granted, not fighting all at once) rather than running out of character slots...
« Last Edit: July 21, 2011, 01:28:19 PM by IWasAPerson » Logged



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    « Reply #346 on: July 21, 2011, 03:01:09 PM »


    oh. well that ruins my plan Sad oh well. thanks for explaning it to me.
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    « Reply #347 on: July 22, 2011, 01:32:11 AM »


    Just read the Op.  It's gives her the ability to wall cling.  At any rate I have a theory.  I'm fairly certain almost any character can be ported over anyone as long as you change their article related attacks/animations so that they do something that doesn't use them.  Sorry if this is old news, but...  I see what you did there ...

    Wait, if thats true then i can EASILY port Lucario!!!!!.........Right?
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    « Reply #348 on: July 22, 2011, 02:08:48 AM »


    To quote Jorgen Von Strangle,
    "Not Exactly!"

    Don't forget Aura Sphere and the other articles.
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    « Reply #349 on: July 22, 2011, 05:57:38 AM »


    If I wanted to port Peach over Wolf... or over Ike... or over Ice Climbers...
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    « Reply #350 on: July 22, 2011, 06:01:00 AM »




    And to quote you,
    To quote Jorgen Von Strangle,
    "Not Exactly!"

    Don't forget Aura Sphere and the other articles.

    What are all of lucario's articles? If i nullify OR give them all alternate moves without articles, then i will be able to port him, correct???
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    « Reply #351 on: July 22, 2011, 06:01:32 AM »


    You should...
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    « Reply #352 on: July 22, 2011, 06:07:27 AM »



    And to quote you,
    What are all of lucario's articles? If i nullify OR give them all alternate moves without articles, then i will be able to port him, correct???
    Doesn't work that way.
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    « Reply #353 on: July 22, 2011, 06:08:25 AM »


    If not then it's somethin to do with his bones or his wait animation gfx
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    « Reply #354 on: July 22, 2011, 06:16:16 AM »


    Doesn't work that way.

    What do you mean, ds22? Could you explain more in-depth to me of how i would even make a partially successful attempt at this???
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    « Reply #355 on: July 22, 2011, 08:02:52 AM »


    You cannot expect that just nullifying things will make porting work.
    Articles aren't the only things that are hard coded to refer to the module.
    « Last Edit: July 22, 2011, 08:04:29 AM by ds22 » Logged

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    « Reply #356 on: July 22, 2011, 08:20:45 AM »


    What do you mean, ds22? Could you explain more in-depth to me of how i would even make a partially successful attempt at this???

    Best way to go about it is to ask yourself, "Can I make a glitch-free port over Marth or Ike?" If you can make a port over Marth of your Lucario PSA (fixing anything that's wrong with it, not just articles), then you can use it as a .rel port. Otherwise there's really not much you can do with it.

    Viewtiful Joe was a coincidence that it worked so well with a Marth .rel, I should probably emphasize that. But if you can port a character flawlessly over Marth, you can .rel port him over anyone else. Or alternatively you could port him over Ike, it's been done before and it'd be a lot more compatible with other characters.
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    « Reply #357 on: July 22, 2011, 09:10:06 AM »


    How did the V. Joe over Yoshi work? it is a Marth .rel...so how can c. falcon files work on it?
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    « Reply #358 on: July 22, 2011, 09:51:50 AM »


    Best way to go about it is to ask yourself, "Can I make a glitch-free port over Marth or Ike?" If you can make a port over Marth of your Lucario PSA (fixing anything that's wrong with it, not just articles), then you can use it as a .rel port. Otherwise there's really not much you can do with it.

    Viewtiful Joe was a coincidence that it worked so well with a Marth .rel, I should probably emphasize that. But if you can port a character flawlessly over Marth, you can .rel port him over anyone else. Or alternatively you could port him over Ike, it's been done before and it'd be a lot more compatible with other characters.

    Oh, alright. That makes more sence then. Guess im screwed then. Aww damn.....oh well....
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    « Reply #359 on: July 22, 2011, 11:23:03 PM »


    does anyone know has anyone had any luck with porting Link over another character with a working grab?( and i mean that he works exactly like he should not just being able to grab and can not throw) Or is there a rel for link out there somewhere?
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