May I suggest some new moves for his specials?
[...] also for his neutral special I think that it should consist of the machiene gun special from tvc and legends or the sheild attack from tvc as well as legends.
of course any advise is welcome. Technically im not really the best guy around to design a moveset since i barely know this charcter anyway
Id really like this PSA to make sense with as many different megamans as possible, thats why i put the dash there. For the neutral B it should be pretty easy to replace the laserbeam with something that looks more like bullets, so yeah - mashinegun is not very unlikely in a future release. But the more important thing would be to attach this article to another bone so it actually comes out of his blaster and not just ... out of nowhere in front of his head. unfortunatly i dont really know how to do that (pretty sure this has to be done in hex though)
for now it's just an idea but I was thinking about making his neutral B switch between mashinegun, shield and drill everytime it's used ... together with his neutral B getting stronger over time if not used this could add a lot of depht ^^
I would switch the forward-air and the down-air attacks, the forward air brings him downwards at an angle while the down-air makes him point his drill forward.
The Max Shining Laser final smash looks pretty awesome though, I randomly get it instead of the ROB final, but then ROB's kicks in after the initial blast.
For a beta, this is pretty amazing.
Neutral B is kinda too powerful though.
Also, 4 jumps is kind of pushing it, since his Up-B is already practically Pit flight.
i see where youre coming from, the downAir needs some serious makeover and is basically another placeholder right now. I think this will be changed to something like Links downAir though. Id rather not switch them cause that would screw up the concept for his attacks i had in mind beeing:
side Smashs/Airs = Blaster
up down Smashs/Airs = Drill
Also id like to make clear one more time:
this PSA is balanced for Brawl Minus If you play regular Brawl, Brawl+ or BB Rock is way overpowered and i'm well aware of that. There will be a more balanced version for you normal kittens out there at some point. but for now it would only slow down the development process, so be patient.
I was wondering if it would be possible to implement the Blade Arm in some form in the PSA?
I hope so ... from what i know about vertex-hacking it should be pretty easy (for someone else who is not me
) to deform his drill into a flat beam sword trail and paint it all green. The question is more if this would make sense for an all Volnutt-PSA (does Volnutt have a Beam Sword? i really dont know ^^)
as some of you guys don't seem to realise: I haven't really decided yet in which direction Rock's PSA will go form here on. Thats why this moveset is somewhere in between elements from Volnutt and other stuff that comes from totally different Rockmans and probably don't fit Volnutt all that well.
Where this will go now likely depends if i can recrute a talented vertex(and maybe texture)-hacker. If so i would really like to make a PSA that works with every Rockman more or less (Volnutt just as well as X or Battlenetwork or whatnot) but if the alternate outfits are limited by my knowledge about all this stuff this will most likely turn out as the most true depiction of megaman volnutt i can come up with. Id Prefer it to be the first scenario though since i think that would please more people.
also RoB has around 20 different articles and external graphic effects (thats quite a lot!) of which only his neutral B Laser thingy is used in this PSA ... So there is a Lot of room for future graphic improvements. Adding a sword, a huge ~ Final shining Laser graphic, shildeffects, Robotic Mashines for him to ride or even his signature megaman-helmet should be a peace of cake if someone can help providing fitting resources ^^
but for now i know just as much as you in which direction this hack will go. We'll just have to wait and see
greetz
PlaqueOne