alright. its time to make the beast himself. heres what i got for prewrite. give me feedback/suggestions/ complaints/ compliments.
NOTE: idk if u can generate snake’s side B gun with Captain Falcon. If so, replace it where ever I mention superscope below:
Base: Captain Falcon (the texture already exists. if someone can make one for snake, a better one could be made)
changes: speed -, gravity +, arial mobility -. heavy landings. Remove many SFX
AAA: same. Slower, stronger, super scope is attached to his back or belt.
F tilt: old F smash elbow move. weaker & w/o fire effect. hold superscope
D tilt: same. hold scope. OR generate raygun, shoot + hitbox angeled down. (like ZSS’s Dsmash, only 1 raygun shot) IDK???
U tilt: IDK???
Fsmash:
charge superscope animation for charge up attack. fire will shoot hitboxes alittle less then wolf's B move's distance. invisible shot, smoke/fire out of barrel on shot, on hit, 150 degree with good knockback.
D smash: if can, use snake’s bazooka. If cant, idk???
U smash: if can, use snake’s mortar, if cant, idk???
Fair: same. Stronger, no sweetspot, no graphic effect.
Dair: same
U air: throw animation High, strong. 30 y offset above him, an explosion which sends opponents up with either fire or freeze effect
Nair: same
Back Air: idk???
B: Assault Rifle. (idk if its possible to generate some1 elses articles. I know CC shadow generates greneades so idk) if can, make it the gun from snake’s side B. if not, shoot superscope (empty animation so exaggerated w/ smoke). Shoots infinite range straight forward. 3-5 hits per shot. Super small graphic so basicly cant see bullets, but can tell where they are, shoot very fast. Behave like higher power uncharged superscope shots. Cuz its 3-5 at a time, its very escape able, but still good to tie up an enemy.
Mabe a charge up option. Depends if I can generate props so I can get a missle. !!
Used in the air, shoots rapid shots at a 310 degree angle.
Down B: generate grenade (snake’s. I know its possible). Can do in air or on ground. This move simply generates grenades. When it comes to this, im deleating the strong thrown projectile animation/ collision, so the hardest u can throw is medium strength. (u can di out of it like snake’s so w/e) 5% chance ull spawn a goo bomb instead of a grenade.
Side B: energy sword lunge. If on ground, use captain falcon’s normal sideB animation, on inpact, don’t generate fire effect, generate item:beamsword and pickup. Weapon collisions. Sends at 65% angle. Good knockback and damage (more than Captain falcon’s). cut effect with electric hitstun on inpact while flying. If done in the air, use normal Captain falcon’s side B (good idea?)
Basicly this move looks like it does in halo, and behaves like it would too (the dive in up slash).
Up B: if I can generate snake’s props, I want to use his toodily-copter upB thing. If not: generate Blue Falcon (its an article that u can spawn believe it or not, ride it up for a bit w/ crouch animation, then proform a 2nd jump. Used once per arial. Works well.
(Ill need someone to make a custom texture of the Blue falcon tho. )!!!! If none of this is good, then I could be lazy and do a throw down, generate aura effects like mad, boost up (spartan launcher)
Hell be holding the superscope in his arms (ill make it work), or attacked to his back at all times. If I can, ill replace the superscope with the gun from snake’s side B in all cases stated on this page.
If I cant and hell have to use a superscope, ill put smoke by his feet (dash animation smoke) to indicate when hes holding a real super scope.
Best part: standing animations 2 and 3 change. (These are the ones that take like 5-10 seconds of idle nothing to execute. If I can change this, ill make it 10 seconds.)
Change the animation to whatever ill have as the normal standing animation, generate electric effects, consume stars (stars that indicate healing only stay alittle longer but work the same way). Whenever standing 2 or 3 is executed to the full. That means 10 seconds of idle, 3 seconds of animation. At the end, Master chief is healed 30%. Yeah. Its that good.
I expect no less from master chief.
Throws: same
Taunts: keep the “show ya moves†and the fire charge one. Create a new one where his hand is out in a normal pose, generates an assist trophy for 1 second, then it disappears. (Cortana) generate ZSS voice clip for that taunt.
Final smash: keep the same unless hold ‘L’ while execute. If do that, chief will do a “show ya moves†salute animation (no SFX), then a, Strong low grounded item throw animation (if u throw a capsul down w/ the c stick while on the ground animation). Then generate effect of a bubble shield (its one of the possible effects). Then generate SFX of fwoosh like an airplane. Then 3 layers of lines of bombombs (and a smartbomb) rain down from the sky. AIR STRIKE!!!. Chief is invincible in the shield. Then game is back on. Lasts like 5-6 seconds. Ussuially will get close to killing. 100% avoid if under a platform. (I never seen him call in an air strike but it seems characteristic.)
I think its perfect. But, I only played halo 1 (never owned an Xbox. Its tragic I know.) so someone with more halo experience wanna fill me in on the moves ive got nothing for? And if I have any moves completely wrong, tell me! I know how to do all of the things I mentioned above. (except textures.)
Any1 that can retexture the blue falcon and the superscope to something Master chief would use?
Need feedback! Ill keep this topic open as I update.
EDIT 1GOT HIS DOWN b WORKING PERFECtly. 1/16 CHANCE HELL SPAWN A GOO BOMB. 1/36 CHANCE HELL SPAWN A SMOKE BOMB (IF SPAWNS SMOKE BOMB, IMMEDIATLY SMASH-THROWS IT DOWNWARD. DROPS IT W/ NO ANIMATION IF ON GROUND.
PROGRAMED BUT HAVENT TESTED HIS sIDE B.
GOT VICTORY THEME WORKING
edit 2got the side B kinda working. it only works on the ground atm and has some bugs. Down B works perfectly. I programed his B move in, using snake's gun. hope it works! i had no time to try it out.
HERES THE TEXTUREtexture made by Fix Artifex
Texture DOWNLOAD:http://www.megaupload.com/?d=PXVNT5H8
VIDEO OF THE TEXTURE IN ACTION! :