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« Reply #405 on: July 06, 2012, 05:24:56 PM » |
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Yeah, this is gonna be really awesome. And those models look trully good. You're doing a really nice work. And yes, this is a very good update for Charizard, the only one I'd like to see other than this one is Jigglypuff.
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« Reply #406 on: July 06, 2012, 05:41:17 PM » |
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I got them. First download
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« Reply #407 on: July 06, 2012, 05:43:23 PM » |
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« Reply #409 on: July 06, 2012, 06:13:25 PM » |
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HUZZAH!!
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« Reply #410 on: July 06, 2012, 06:31:33 PM » |
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These 2 PSAs have blown me away. Such great animations and PSA skill. But there is a slight problem. On Venusaur and Charizard, there are moves that keep the rumble going until either the player dies or switches Pokemon.
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« Reply #411 on: July 06, 2012, 06:32:56 PM » |
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Back with feedback:
Everything is perfect. I have lo complaints about enything other than this: Venusaur's air mobility is too low for my likes, it gets annoying for me. Blastoise's model looks bad in the shell. At least Charizard and Blastoise have problems with vibration: If you use Charizard's smah attacks the wiimote vibrates forever, and when I chose Blastoise idk what I did but the wiimote kept vibrating randomly. Other than that, I have to congratulate you because you have made choosing the Pokémon Trainer a lot more interesting. At least, I won't choose Venusaur alone anymore lol
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« Reply #412 on: July 06, 2012, 08:51:48 PM » |
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At my own personal opinion, the side special of Charizard is too powerful. As well as some of the smash attacks of Blastoise... But, they all are awesome anyway.
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« Reply #413 on: July 06, 2012, 09:27:30 PM » |
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Hmm, I'll look into the rumble issue. I think I have a controller that is triggered by rumble, my wiimote doesn't rumble though.
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« Reply #414 on: July 06, 2012, 09:32:26 PM » |
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are these compatible with non-blastoise and non-venusaur sized models?
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« Reply #415 on: July 06, 2012, 09:51:58 PM » |
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are these compatible with non-blastoise and non-venusaur sized models?
They aren't, but you only need to re-size the model with the One-Slot sizemod (without a Fitmotionetc.pac) tutorial of Mariodk
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« Reply #416 on: July 06, 2012, 10:10:47 PM » |
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for some reason my venasaur doesnt moves during the final smash like he did in the preview vid. the beam comes out of his head for mine
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« Reply #417 on: July 06, 2012, 10:17:03 PM » |
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for some reason my venasaur doesnt moves during the final smash like he did in the preview vid. the beam comes out of his head for mine
did you put the motion file in the common4 or common or w/e .pac?
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« Reply #418 on: July 06, 2012, 11:16:47 PM » |
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I am very pleased with this. Good Job Tormod.
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