What should PSA be Updated with?

Started by CaptN CeeGee, June 04, 2011, 05:12:02 AM

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Quote from: PPXEXE on June 08, 2011, 06:10:23 PM
Shyguy was working on that Floating Point Editor before he left, I'm the only one with a copy. Can't give it away without permission, sorry.

He was also working with the GFX too, but i don't think he ever finished it.
PM it to me :)
I was a partner with him when he was working on his BTE...

or you could PM it to BJ...
that's all I'd do with it once I got it... heh

BJ could get better use out of it than I could :P


...wait...
did you say float editor??
like converting 1.0 to '3F 80 00 00'??

if that's so, then my byte calculator already does that :D

it's not too user friendly though >_>
you have to run it using IDLE for one...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

yes a floating point editor, for like articles and stuff
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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in Python:

import struct as S
print struct.pack('>f' , float(input('type your float here: ')) )[0].encode("hex")

>>> type your float here: 1.0
'3F 80 00 00'

at least that's around what it should look like... heh
I did all that from memory :P

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

~_~

no....

just... no...

talk to someone else about it, i don't understand that at all,

off-topic: and wheres that pichu you keep going on about
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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Quote from: PPXEXE on June 09, 2011, 01:03:45 AM
wheres that pichu you keep going on about
working on it...

I keep running into an error that uses WAAAY too much memory... :-\

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Tcll on June 08, 2011, 01:36:20 AM
exactly :)

>_>
I suppose you want the psa coders to walk on water next? Imo
Give it time and it will come...

Quote from: NaruZeldaMaster on June 09, 2011, 02:10:14 AM
>_>
I suppose you want the psa coders to walk on water next? Imo
Give it time and it will come...
:srs: was that really neccesary

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Tcll on June 09, 2011, 02:17:20 AM
:srs: was that really neccesary

Lol
I'm just being realistic here XD
You're asking someone to take extremely complicated coding (as it is now anyway) and make it picture book level? Not saying it's not possible, but seriously, that's going to take a while, probably even longer than it's taken the whole brawl hack community to get where it is today...

Quote from: NaruZeldaMaster on June 09, 2011, 02:41:42 AM
Lol
I'm just being realistic here XD
You're asking someone to take extremely complicated coding (as it is now anyway) and make it picture book level? Not saying it's not possible, but seriously, that's going to take a while, probably even longer than it's taken the whole brawl hack community to get where it is today...
my converter anyone <.<

== scenario :P

if we have some good coders who know how the logic works,
it should really be as simple as structuring inputs and counters is all

not really too much programming going on <_<

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

he's an none believer, the only problem really is the program itself, the psa coding into simple on-off buttons would be a lot more simple it's just a ton of grunt work.
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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lol narus still the same as b4................>.>

ppxexe n tcll's right.  The hard part of psa is already done( by pw)...the things that you guys want to improve it with is ALOT easier than it would be to make psa itself.
...

Quote from: PPXEXE on June 09, 2011, 06:45:45 PM
he's an none believer, the only problem really is the program itself, the psa coding into simple on-off buttons would be a lot more simple it's just a ton of grunt work.

I'm not saying it's not possible, I'm saying it still won't be done just like that.
Making a program still isn't easy even if you have a good headstart. Otherwise us brawlhackers would be already editing stage hazards and such with psa. Because we already have brawl, a full game to work with.

The problem is FINDING those hard working programmers, that's my point. what with bj busy with his importer, PW pretty much disappeared other than the clone engine. You know, I never said it wasn't possible at all. I don't know how the hell you people got that impression...

umm, i think your forgetting that they're are programers talking in this thread naruzelda
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

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>_>
Yes, they're programers already busy with their current projects talking about updating something bigger than what they're currently working on.

I know what kinda mistake it is to try and take one too many projects on at once, it's a killer on insperation and motivation sometimes.