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Author Topic: What should PSA be Updated with?  (Read 26887 times)
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DarkPikachu
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complexity == fun

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    « Reply #75 on: June 09, 2011, 02:14:41 PM »


    it's a killer on insperation and motivation sometimes.

    tell me about it XD






    _________________________________________________ _________________________________________

    I'm not saying it's not possible, I'm saying it still won't be done just like that.
    Making a program still isn't easy even if you have a good headstart. Otherwise us brawlhackers would be already editing stage hazards and such with psa. Because we already have brawl, a full game to work with.

    The problem is FINDING those hard working programmers, that's my point. what with bj busy with his importer, PW pretty much disappeared other than the clone engine. You know, I never said it wasn't possible at all. I don't know how the hell you people got that impression...
    no-one ever said it wasn't possible Tongue
    you just said it was extreamly hard...
    and I told you you were wrong Tongue

    invalad argument is invalad :3
    « Last Edit: June 09, 2011, 02:16:26 PM by Tcll » Logged


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    « Reply #76 on: June 09, 2011, 02:18:43 PM »


    Oh, boy.
    I thought this would give me a little insight, but I guess not.
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    Naruto200Man
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    « Reply #77 on: June 09, 2011, 02:21:24 PM »


    Invalad statement is invalid
    Read my statement again.
    I said it would take a while (IE: it took a while to get to the part where jesus walked on water ...lol)
    I never said it was "that" hard, just that it wouldn't be easy, in my opinion probably more time-consuming rather than actual difficulty in itself. XP

    Guess I shoulda stated that a little better lol
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    CaptN CeeGee
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    « Reply #78 on: June 09, 2011, 02:26:56 PM »


    @hollow

    making a program in general is different than "editing stage hazards and such". Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  You don't need a program to edit stage hazards(besides a hex editor, but I hope you know wut I mean), you need the program to make it easier.

    fixed...i think
    « Last Edit: June 09, 2011, 02:53:03 PM by CaptN CeeGee » Logged

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    « Reply #79 on: June 09, 2011, 02:38:35 PM »


    making a program in general is different than "editing stage hazards and such" with psa. Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  making a program to edit stage hazards doesnt require knowledge of advanced programming, it requires knowledge of how the hazards work. 

    i know that you were using the hazards as an ex. and so was i.
    I'm sure that making a program requires knowledge of programming.
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    ForOhFor Error
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    « Reply #80 on: June 09, 2011, 02:45:34 PM »


    Trust me, it's easier than it looks.
    You just need to be able to think the right way.
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    « Reply #81 on: June 09, 2011, 02:47:07 PM »


    @ hollow, wow I hope ur being sarcastic.
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    « Reply #82 on: June 09, 2011, 02:50:41 PM »


    thats true, to someone who doesn't know what they're looking at, it looks like mumbo jumbo, shyguy had got me started, the farthest i had gotten was the "Hello World" test, which i passed, but I had gotten lost in overdrive again.

    Shyguy knew C#

    but I want to learn C--
    « Last Edit: June 09, 2011, 02:55:03 PM by PPXEXE » Logged

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    « Reply #83 on: June 09, 2011, 02:55:55 PM »


    @hollow

    making a program in general is different than "editing stage hazards and such". Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  You don't need a program to edit stage hazards(besides a hex editor, but I hope you know wut I mean), you need the program to make it easier.

    fixed...i think
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    « Reply #84 on: June 09, 2011, 03:02:43 PM »


    @hollow

    making a program in general is different than "editing stage hazards and such". Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  You don't need a program to edit stage hazards(besides a hex editor, but I hope you know wut I mean), you need the program to make it easier.

    fixed...i think
    What is this I don't even...........nevermind.

    You said that making a program to edit stage hazards didn't require any knowldge of programing.

    herpderp much?
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    OmegaMalkior
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    Back to normal.

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    « Reply #85 on: June 09, 2011, 04:54:33 PM »


    What is this I don't even...........nevermind.

    You said that making a program to edit stage hazards didn't require any knowldge of programing.

    herpderp much?
    I LOL'd Awesome Face

    And I think it needs better understandings. Some things are really messed up.
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    « Reply #86 on: June 09, 2011, 05:12:43 PM »


    I LOL'd Awesome Face

    And I think it needs better understandings. Some things are really messed up.

    Yeah, like what the F do all the "posture" events do??
    And stuff like Module, or model changer...
    I'm aware it has to do with models within the fitcharactermotionetc or fitcharacter.pac but still.

    Also, by editing stage hazards and stuff. I mean MAKINg NEW hazards through psa, wouldn't that be just epic AWESOME 2.0!
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    Ӄit ßallarɖ
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    « Reply #87 on: June 09, 2011, 05:38:52 PM »


    I may not be a programer, but I do know the complexities of the languages and the fact we're reverse engineering the brawl code to run in a "dev" style environment is already a leap. Having Psa do this step would be both a difficult and easy task. The tricky part is, if no one has the BB source, we have to "reverse engineer" that too (in a way) to get the new code for the hit box display. Gui's, Radios, and switches are the easy part. You guys who are attempting to do the things said here (or more/less) have my up most respect and i shall ring with joy when I can finally Psa ^_^
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    « Reply #88 on: June 09, 2011, 06:10:33 PM »


    Quote from: Original quote by me
    making a program in general is different than "editing stage hazards and such" with psa. Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  making a program to edit stage hazards doesnt require knowledge of advanced programming, it requires knowledge of how the hazards work.

    i know that you were using the hazards as an ex. and so was i.

    @ hollow........................................... ..........
     
    What is this I don't even...........nevermind.

    You said that making a program to edit stage hazards didn't require any knowldge of programing.

    herpderp much?

    No. and lol.

    i said you dont need to have knowledge of programming(as in making a program) in order to edit "stage hazards". All you need is a hex editor and manually edit the hazards byte by byte.

    now..plz dont come at me("herpderp"), again...trying to be polite .  And the palm was me being half serious/half joking.

    @kit- people(including bj) already have BB and psa source. They just need/are learning the way kyrals and pw's source code works so they can add stuff to it without it 'breaking' or creating errors in game.

    also- imo, once you learn both source codes, you can, yourself, implement bb stuff into psa and vise versa. As in making psa have a 3d viewer like bb.  And making a hitbox viewer seems simple, seeing as its only a sphere that moves doing the animation.  The hitbox could be an added fake/temp bone to the model and act as the hitbox, moving with the model and its keys frames would be the frame theyre call in psa.
    « Last Edit: June 09, 2011, 06:16:45 PM by CaptN CeeGee » Logged

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    « Reply #89 on: June 09, 2011, 08:01:54 PM »


    @kit- people(including bj) already have BB and psa source. They just need/are learning the way kyrals and pw's source code works so they can add stuff to it without it 'breaking' or creating errors in game.

    also- imo, once you learn both source codes, you can, yourself, implement bb stuff into psa and vise versa. As in making psa have a 3d viewer like bb.  And making a hitbox viewer seems simple, seeing as its only a sphere that moves doing the animation.  The hitbox could be an added fake/temp bone to the model and act as the hitbox, moving with the model and its keys frames would be the frame theyre call in psa.
    I would but I only know how to program BASIC (yes, laugh XD Cause I do). This stuff has went way over my had in the past 20 years since I started on the Commadore 64.. I'm leaving this to the pros and I do wish you the best of luck ^_^ and, to quote an old saying (showing more of my age lulz): I hope you don't Spill anything ^_^
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