What should PSA be Updated with?

Started by CaptN CeeGee, June 04, 2011, 05:12:02 AM

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June 09, 2011, 08:14:41 PM #75 Last Edit: June 09, 2011, 08:16:26 PM by Tcll
Quote from: NaruZeldaMaster on June 09, 2011, 08:13:50 PMit's a killer on insperation and motivation sometimes.

tell me about it XD






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Quote from: NaruZeldaMaster on June 09, 2011, 08:03:14 PM
I'm not saying it's not possible, I'm saying it still won't be done just like that.
Making a program still isn't easy even if you have a good headstart. Otherwise us brawlhackers would be already editing stage hazards and such with psa. Because we already have brawl, a full game to work with.

The problem is FINDING those hard working programmers, that's my point. what with bj busy with his importer, PW pretty much disappeared other than the clone engine. You know, I never said it wasn't possible at all. I don't know how the hell you people got that impression...
no-one ever said it wasn't possible :P
you just said it was extreamly hard...
and I told you you were wrong :P

invalad argument is invalad :3

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Oh, boy.
I thought this would give me a little insight, but I guess not.

Invalad statement is invalid
Read my statement again.
I said it would take a while (IE: it took a while to get to the part where jesus walked on water ...lol)
I never said it was "that" hard, just that it wouldn't be easy, in my opinion probably more time-consuming rather than actual difficulty in itself. XP

Guess I shoulda stated that a little better lol

June 09, 2011, 08:26:56 PM #78 Last Edit: June 09, 2011, 08:53:03 PM by CaptN CeeGee
@hollow :>.>palm:

making a program in general is different than "editing stage hazards and such". Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  You don't need a program to edit stage hazards(besides a hex editor, but I hope you know wut I mean), you need the program to make it easier.

fixed...i think
...

Quote from: CaptN CeeGee on June 09, 2011, 08:26:56 PM
making a program in general is different than "editing stage hazards and such" with psa. Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  making a program to edit stage hazards doesnt require knowledge of advanced programming, it requires knowledge of how the hazards work. 

i know that you were using the hazards as an ex. and so was i.
I'm sure that making a program requires knowledge of programming.

Trust me, it's easier than it looks.
You just need to be able to think the right way.

FC: 2191-7379-6272

@ hollow, wow I hope ur being sarcastic.
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June 09, 2011, 08:50:41 PM #82 Last Edit: June 09, 2011, 08:55:03 PM by PPXEXE
thats true, to someone who doesn't know what they're looking at, it looks like mumbo jumbo, shyguy had got me started, the farthest i had gotten was the "Hello World" test, which i passed, but I had gotten lost in overdrive again.

Shyguy knew C#

but I want to learn C--
http://forums.kc-mm.com/index.php?topic=19502.msg351735#msg351735

[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]

Quote from: CaptN CeeGee on June 09, 2011, 08:26:56 PM
@hollow :>.>palm:

making a program in general is different than "editing stage hazards and such". Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  You don't need a program to edit stage hazards(besides a hex editor, but I hope you know wut I mean), you need the program to make it easier.

fixed...i think
...

Quote from: CaptN CeeGee on June 09, 2011, 08:55:55 PM
@hollow :>.>palm:

making a program in general is different than "editing stage hazards and such". Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  You don't need a program to edit stage hazards(besides a hex editor, but I hope you know wut I mean), you need the program to make it easier.

fixed...i think
What is this I don't even...........nevermind.

You said that making a program to edit stage hazards didn't require any knowldge of programing.

herpderp much?

Quote from: Hollow on June 09, 2011, 09:02:43 PM
What is this I don't even...........nevermind.

You said that making a program to edit stage hazards didn't require any knowldge of programing.

herpderp much?
I LOL'd :af:

And I think it needs better understandings. Some things are really messed up.

SSBB FC:0775-8556-4547
SSBB Name: Omega
SSBB hack matches: If you want to Brawl with me with PSAs/textures please use these. If you want to add anything just PM me. Fixed the desync problem!
SSBB rank: I don't even know
[spoiler]Additional Smileys that KC-MM doesn't have or are hidden:

Quote from: Zack Fair/O Malkior on June 09, 2011, 10:54:33 PM
I LOL'd :af:

And I think it needs better understandings. Some things are really messed up.

Yeah, like what the F do all the "posture" events do??
And stuff like Module, or model changer...
I'm aware it has to do with models within the fitcharactermotionetc or fitcharacter.pac but still.

Also, by editing stage hazards and stuff. I mean MAKINg NEW hazards through psa, wouldn't that be just epic :af2:

I may not be a programer, but I do know the complexities of the languages and the fact we're reverse engineering the brawl code to run in a "dev" style environment is already a leap. Having Psa do this step would be both a difficult and easy task. The tricky part is, if no one has the BB source, we have to "reverse engineer" that too (in a way) to get the new code for the hit box display. Gui's, Radios, and switches are the easy part. You guys who are attempting to do the things said here (or more/less) have my up most respect and i shall ring with joy when I can finally Psa ^_^
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June 10, 2011, 12:10:33 AM #88 Last Edit: June 10, 2011, 12:16:45 AM by CaptN CeeGee
Quote from: Original quote by memaking a program in general is different than "editing stage hazards and such" with psa. Editing stage hazards has to do with what you know about them and NOTHING to do with programming.  making a program to edit stage hazards doesnt require knowledge of advanced programming, it requires knowledge of how the hazards work.

i know that you were using the hazards as an ex. and so was i.

@ hollow.....................................................
Quote from: Hollow on June 09, 2011, 09:02:43 PM
What is this I don't even...........nevermind.

You said that making a program to edit stage hazards didn't require any knowldge of programing.

herpderp much?

No. and lol.

i said you dont need to have knowledge of programming(as in making a program) in order to edit "stage hazards". All you need is a hex editor and manually edit the hazards byte by byte.

now..plz dont come at me("herpderp"), again...trying to be polite .  And the palm was me being half serious/half joking.

@kit- people(including bj) already have BB and psa source. They just need/are learning the way kyrals and pw's source code works so they can add stuff to it without it 'breaking' or creating errors in game.

also- imo, once you learn both source codes, you can, yourself, implement bb stuff into psa and vise versa. As in making psa have a 3d viewer like bb.  And making a hitbox viewer seems simple, seeing as its only a sphere that moves doing the animation.  The hitbox could be an added fake/temp bone to the model and act as the hitbox, moving with the model and its keys frames would be the frame theyre call in psa.
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Quote from: CaptN CeeGee on June 10, 2011, 12:10:33 AM
@kit- people(including bj) already have BB and psa source. They just need/are learning the way kyrals and pw's source code works so they can add stuff to it without it 'breaking' or creating errors in game.

also- imo, once you learn both source codes, you can, yourself, implement bb stuff into psa and vise versa. As in making psa have a 3d viewer like bb.  And making a hitbox viewer seems simple, seeing as its only a sphere that moves doing the animation.  The hitbox could be an added fake/temp bone to the model and act as the hitbox, moving with the model and its keys frames would be the frame theyre call in psa.
I would but I only know how to program BASIC (yes, laugh XD Cause I do). This stuff has went way over my had in the past 20 years since I started on the Commadore 64.. I'm leaving this to the pros and I do wish you the best of luck ^_^ and, to quote an old saying (showing more of my age lulz): I hope you don't Spill anything ^_^
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!