Ganondorf Facial Head

Started by KTH, June 17, 2011, 04:27:50 PM

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Hello all, i want to put all head for Ganondorf and change only the Damage Face.

How to do change? Thanks.


The facial head of Ganondorf :

Normal
Ridicule
Ouch
Blink

If you prefer when Ganondorf take a hit, when he do Up+Taunt or Down+Taunt, and laugh.

I still don't quite understand what you are asking :-\

If you only want to display the damage face, just hex bone index like last time.

Hmm... I think it's better to explain with screens :

Normal



Up Taunt



Left/Right Taunt


Damage



I want the face of taunt was the same of Normal. And i want to edit the damage face too.

And you can see too, the eye was destroy when the face change.

I tried the hex but i can't found the vertices on the mdl0 (ouch, blink...).

Oh, I see.

I had a quick look over Ganondorf.
He only has one face polygon and only one face pattern bone, but it looks like the vertices for each face are there.

Try hexing the vertices from one expression over another and see if that works.

I found (thank to my brother StarWaffle).

You do some like you going export the vertex but you take the other vertex example 'FitGanon00Head_Blink' and you take the Mdl0Offset too.

....Apparently the tecnic of StarWaffle don't work D:
Not any change in game.

You can't just morph one face into another in 3DSMax? I'm pretty sure I've done that before...

Only one face.

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I did to export but this messed'up...

Ok... I'm not quite sure what you meant when you described what SW told you to do, but try one of these:

import all the different face vertex sets into 3dsMax, then morph the same vertex edits you made on one face into each vertex set and export them as normal.

Failing that, simply try hexing the same vertex set for the one head onto all the other vertex sets.

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If neither of these work, there are some Ganondorf hacks in the vault from people who know how to stop this glitch, try asking one of them directly :)