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<a href="http://www.youtube.com/watch?v=SXxg_BgBmWo&amp;list=PLBF05582E8BD28C14" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=SXxg_BgBmWo&amp;list=PLBF05582E8BD28C14</a>
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Author Topic: Projects of the Unknown ~ Aaaaaand we're back, KHats shall be made!  (Read 154306 times)
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Cheetah
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« Reply #255 on: November 27, 2011, 10:17:33 AM »


OK, thanks.  I am not very skilled at brawl vault, so I'll use the pre-made one.  Can't wait!
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    « Reply #256 on: November 27, 2011, 11:07:44 AM »


    Gather around, children, it's update time!
    @Cheetah- The motion pack is there, but you will still need to import the chr0 for removing the keyblade, I had no disire to make 8 .pac files. all you do is - open Fitmarth.pac. Go to modeldata[0], right click>Import>Character Animation then select Chr0 @ Anyone who would like to help with knuckles and can import, please look here
    « Last Edit: November 27, 2011, 11:49:54 AM by Anonymous » Logged


    Cheetah
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    « Reply #257 on: November 27, 2011, 02:17:22 PM »


    I used the motion pack FitMarthMotionEtc. and did what you said, but there was no sword at all!  I can't find FitMarthMotionEtc[NoImport].pac!  I don't think it is included in the download!
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    Anonymous
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    « Reply #258 on: November 27, 2011, 02:37:02 PM »


    @Cheetah - It is now.
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    Cheetah
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    « Reply #259 on: November 27, 2011, 03:33:56 PM »


    I did exactly what you said, making no mistakes and using the no import, but Sora's keyblade does not have a handle and is simple a gray pole!  I really need help having a normal, non-imported keyblade!
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    Anonymous
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    « Reply #260 on: November 27, 2011, 03:46:03 PM »


    Fixed.
    Also, as an update to knuckles, I'm changing his moveset list-
    ^B - spiral punch
    ^tilt - Upercut
    FS - gets on the master emerald and copies tabuu's wings of doom
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    Cheetah
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    « Reply #261 on: November 27, 2011, 04:47:33 PM »


    Thanks for your help.  Sora works great and I finally have a finished character for my roster.   Wink
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    ShadJV
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    « Reply #262 on: November 30, 2011, 10:11:40 PM »


    So forgive me if this sounds ignorant, this is the first time I'm implementing a hack (Other than a texture hack for Link), but I seem to have a problem. When I use Sora's Final Smash, it still has the little box graphics (the health meters from Fire Emblem). Is this a known glitch or am I doing something wrong? How can I fix this? I'd appreciate any help possible, and I apologize if this is something obvious, I'm still learning how to do all this and I couldn't find any solution.
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    Lillith
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    « Reply #263 on: November 30, 2011, 10:36:42 PM »


    It happens for me too, I don't think you should worry all too much Tongue
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

    Anonymous
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    « Reply #264 on: December 01, 2011, 05:28:35 AM »


    Wow, i'm missing a lot of stuff.
    It's the fitmarth final.pac that removes them. I'll fix this later today.
    Edit: done
    « Last Edit: December 01, 2011, 03:57:36 PM by Anonymous » Logged


    ShadJV
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    « Reply #265 on: December 01, 2011, 07:47:56 PM »


    Awesome! It works great!

    Another noob question I have, is it possible to change what the announcer says, like when Sora is selected, change it from saying "Marth" into "Sora", or the same sort of thing with when the winner is announced or even when the crowd chants for Marth or the things the character says when winning (unless I'm mistaken, that still has Marth's lines)? I do realize I would need to record something or find some sort of wav file (I think wav), but is it possible? And if so, how hard is it? I'm not very savvy with any of this stuff, but I really love the hack and would love to be able to implement it as seamlessly as possible. Of course, it's not a huge deal, I'm quite busy with classes so I don't know if I could do it now anyways, mostly something I might take a crack at later on... either way, thanks, it's so awesome having my first finished hack and a nice working one at that!
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    MandoWolfe
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    Hmp... Very well. Let's do this.

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    « Reply #266 on: December 02, 2011, 01:06:47 AM »


    Well do you use Gecko OS or Riivolution? Only Riivo allows the replacement of voices. So what your asking for is possible, but you need to be using Riivo.
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    Soon enough... I'll show you my true power.

    ShadJV
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    « Reply #267 on: December 02, 2011, 10:44:08 AM »


    Well do you use Gecko OS or Riivolution? Only Riivo allows the replacement of voices. So what your asking for is possible, but you need to be using Riivo.

    Yes, I am using Riivo.
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    Anonymous
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    « Reply #268 on: December 03, 2011, 09:33:39 PM »


    Guys, I have important stuff here. First off, as some may know, I wanted to get a model with have bones and toe bones Did this happen? No. I recently figured out though, that bones can be added through the new brawl box. In an effort to give him functional Havebones, well, here's what happened-

    Edit2: It seems the animation will be stuck like this... even replaceing it in brawlbox gave the same in-game result
     EDIT Metal texture and functional have bones! AWESOME 2.0! Alsoedit2: Ignore the metal texture's current look, it's perfect now. wait for a picture (edited 12/11/11) 
    « Last Edit: December 11, 2011, 07:07:09 PM by Anonymous » Logged


    Anonymous
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    « Reply #269 on: December 18, 2011, 02:43:57 PM »


    Sort of a bump. but also other crap.
    >B Ground (Probably will change to a 3-lvl charge or scrap it.)
    >B Air, a glide imensly better than sora's *adds to revision list*

    I also changed his tilts (except the F-tilt. suggestions?) and his F-smash, changed all his specails (except his v and ^ B fail. the ^B won't even move, but I still have ideas) made a rough draft for that GIF up there in the poll.
    In other news, I beleive I have foun a way to import with out 3DS MAX, but I still need to figure out how to make deformations. everything else works.
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