I did a bit of playtesting too and I love the ideas you have here. I just have a few things:
AAA combo - I felt that it was a bit odd to use. Against smaller characters, it was worthless. It's jacks*** against characters like Pikachu who are not only small, but can still camp it with their own projectiles. On the other hand, it can dominate larger characters if used right. I honestly think this should be a more sword based move. That way it could be more reliable overall.
F Tilt - I like how you can do the variations with it. This seems like the kind of move that needs further exploration to master and I like that about the move. Though I think there could be a little more differentiation between the regular F Tilt and the downward tilted F Tilt. They seem a tad too similar.
U Tilt - Interesting move. Again, seems like one that will take a bit of time to master properly. I'll need to explore this more.
D Tilt - Far too strong. It does way too much damage and the spike at the tip of the sword is definitely a bit much. Also, I think only the gun shot hit should have knockback growth, rather than the sword slash so that they always chain together.
F Smash - A tad strange at times. Firstly, it's WAY too strong. It does about 34% uncharged for all the hits, and has very little end lag. The animation is badass though. I love it. Though as Apprentice of Death said, I think for the uncharged version it should be a single attack.
U Smash - Some hitbox flag oddities. The majority of it still makes Ike's sword sound rather than a fiery sound. Also, this is just a personal thing, but I think it should deal multiple hits. It suits the aesthetic of the move better. Oh, and the knockback and damage should be further toned down. It should do very little at the top of the hitbox, since it's so powerful.
D Smash - Smexy, smexy, SMEXY. LOVE IT. It looks so awesome! Though I think at minimum charge, it should do the Volcano move (where he punches the ground and a burst of energy comes out) and fully charged should be the Bee Hive.
N Air - See U Tilt
D Air - I think this move should drag foes down rather than bring them up. It's very easy to SD with this move (as it also brings Dante forward a little bit), but the reward is low.
Neutral B - Extremely powerful and too spammable @.@ I used it against a CPU and they couldn't do anything. I just dealt between about 30-50% to them each time I used it. Though this move will be a bit trickier to tone down I think. The move itself is pretty badass though.
Side B - I actually think that the attacks from this would suit better as normals. I think on the ground you should use Jetstream (the one where he whirls his blades forward in fire), whilst in the air you could use Revolver (the spinning ice attack)
Down B - I found that actually the first charge was definitely the most useful. Mainly because the 2nd charge wasn't too different, whilst the third charge did no more damage. I think the third charge should do 15%. The startup lag for the move is just fine. Though I forgot to actually test the air version XD
Didn't test the FS, but it's probably epic XD
Overall, it has some fantastic potential. Do you mind if I help out with balance tweaks, animations and presentational stuff? Infact, I'd be more than happy to edit the stuff that I suggested as well as others. If you don't have ideas for them, I could do the aerials and throws and stuff. I think the Up B should be Air Trick. It's simple and effective. I'd really like to be able to contribute to this project ^^
haha okay sounds cool but aren't you busy with your current projects? or would you be willing to take a break from your projects and work on Dante as well? if so, I would add you as a collab once I see the improvements you made.
Soooooo I'm finishing up the video. It won't be anything too fancy shmancy because I don't feel like getting all technical with Pinnacle right now.
I recently moved, so I had to unpack all my recording equipment and set it up and fiddle with the HDMI and such...
Anyway, it's almost ready.
So ya. :]
Nice. can't wait to see it
btw, thanks for the feedback so far everyone