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Question: What should his throw attacks/animations be?
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? - 13 (31.7%)
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Author Topic: Devil May Cry: Dante Version 1.3 Beta New Team of DO and SilentDoOm  (Read 93519 times)
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lightning29
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« Reply #60 on: June 22, 2011, 09:29:28 AM »


Can someone help me out.... when i got dante a lot of his hit boxes weren't even working, his animations were off and the ice, shooting, and fire and wind effects didnt show at all.... what did i do wrong?
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    « Reply #61 on: June 22, 2011, 09:59:22 AM »


    You used both the Ikepac and Ikefitmotion?
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    DivineOverlord
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    « Reply #62 on: June 22, 2011, 10:56:02 AM »


    Well, I was going to work on some more moves for Dante before I made a vid anyways Tongue  So essentially, my vid will be a preview of the changes I've made for him.  

    So far I've revamped the Wait1 animation so that it's more upright, and I've made the AAA combo into a sword slash combo.  However, I also have another interesting idea.  I'll tell you guys if DO is up for me doing it Wink

    oh thats cool. so you've started already? XD...what is this idea you have?...Air trick does look pretty easy to make and its a nice move too for up B.

    EDIT: you see that red graphic that shows up on dante's feet when he uses  Air Trick? I can definitely get it by imports XD
    « Last Edit: June 22, 2011, 11:09:09 AM by DivineOverlord » Logged

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    lightning29
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    « Reply #63 on: June 22, 2011, 11:26:41 AM »


    You used both the Ikepac and Ikefitmotion?

    uhh yes think so FitIkeMotionEtc.pac and FitIke.pac
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    SiLeNtDo0m
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    « Reply #64 on: June 22, 2011, 11:34:43 AM »


    oh thats cool. so you've started already? XD...what is this idea you have?...Air trick does look pretty easy to make and its a nice move too for up B.

    EDIT: you see that red graphic that shows up on dante's feet when he uses  Air Trick? I can definitely get it by imports XD

    Nice ^^  Infact, the running graphic is pretty much the same thing.  All you'd need to do is recolour it red.
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    « Reply #65 on: June 22, 2011, 11:39:00 AM »


    Oh, yeah, I meant to say I love that blue wind graphic while he's running.
    Since I like fast PSAs I up'd his running speed to 2.4

    Also, maybe the FS isn't freezing for you, DO, because ours is outdated?(Just a thought) because ours says it was made 5/20/11(Our FitIkeFinal.pac)
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    dpgthirteen
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    « Reply #66 on: June 22, 2011, 11:57:35 AM »


    Awesome job so far, just needs to be more balanced but is definitely one of the most unique psa's I have seen Grin
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    « Reply #67 on: June 22, 2011, 12:22:30 PM »


    Feedback: His B Side needs an extra combo at the end to finish. Right now it's just jabs.
    Up tilt and diagonal tilt need a combo cuz 1 bullet is kind of boring. lol
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    « Reply #68 on: June 22, 2011, 12:30:46 PM »


    Nice ^^  Infact, the running graphic is pretty much the same thing.  All you'd need to do is recolour it red.
    yup yup. I can do that. Grin

    Awesome job so far, just needs to be more balanced but is definitely one of the most unique psa's I have seen Grin

    Many thanks
    Feedback: His B Side needs an extra combo at the end to finish. Right now it's just jabs.
    Up tilt and diagonal tilt need a combo cuz 1 bullet is kind of boring. lol

    hmm but what move/combo will he do? keeping in mind that its just up tilt....For Side B, I'm gonna revamp the animation I made for a better and smoother one tonight.

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    « Reply #69 on: June 22, 2011, 12:35:35 PM »


    yup yup. I can do that. Grin Many thanks hmm but what move/combo will he do? keeping in mind that its just up tilt....For Side B, I'm gonna revamp the animation I made for a better and smoother one tonight.
    K, for the up tilt try making him whirl his sword fast when he whirls it it will have a hitbox with fire around it. While he whirls his sword bullets will be shot out rapidly. Same for diagonal tilt.
    Good luck on Side B animation.
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    « Reply #70 on: June 22, 2011, 03:21:08 PM »


    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19942

    Did some recolors for your PSA, just an OCD of mine to be honest.
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    « Reply #71 on: June 22, 2011, 03:28:41 PM »


    Dante is the only character with rapid ranged fire correct? So his bullets should really only do 1%. Despite them being... well... bullets.
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    « Reply #72 on: June 22, 2011, 03:34:40 PM »


    Where did you get that ice?
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    SiLeNtDo0m
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    « Reply #73 on: June 22, 2011, 04:03:03 PM »


    K, for the up tilt try making him whirl his sword fast when he whirls it it will have a hitbox with fire around it.

    Except that would be far too similar in concept to the U Smash.

    Anyways, so far I've only done animations, I'll get to balancing stuff after.  Here's what I've done:

    - Revamped the Wait1 animation (he's now more upright a bit like in MvC3)
    - New AAA combo, it's a slashing combo.  The start up is quite slow but this is for two reasons.  One is that the range is very good on the first hit, the second...well that's in the spoiler below
    - F Tilt has been revamped.  The forward one is what the down tilted one was.  The old down and up tilted ones will be made so that they are the same (again, see the spoiler)
    - D Tilt is just a sword slice.  Good range, decent power, hits at a low angle but sort of slowish startup.  Doesn't trip at all.
    - New Dash Attack.  It's a stabbing attack instead.
    - Tweaks to the F Smash animation.  I made it a tiny bit smoother and it now has endlag and a cool ending transition to the Wait1
    - Revamped the animation for the U Smash.  It was a bit stiff and unnatural before, but I've tweaked it.

    Yeah that's it mainly, now for the spoiler I was mentioning:

    Basically, I came up with this idea that Dante should have his sort of "Trickster Style Changes".  Basically, he will be able to cancel his AAA combo, tilts and aerials into different moves at the starts of them.  For example, if you press B at the start of the AAA combo (before the first hit comes out), he will instead do swerve back and do a couple of weak gunshots. 

    This also means that (to save file space with animations) instead of having the Up and Down variations of the F Tilt, he will only have one direction of F Tilt, but each tilt will be cancellable at startup.  The U Tilt cancels into some upwards gunshots (think current U Tilt but more shots and weaker each shot) and the D Tilt cancels into a leg shot.  Low range and power, but very high trip rate.
    « Last Edit: June 22, 2011, 04:13:58 PM by SiLeNtDo0m » Logged


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    « Reply #74 on: June 22, 2011, 04:03:59 PM »


    *patiently waits for recolors so can post CSPs*
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19942 Did some recolors for your PSA, just an OCD of mine to be honest.


    @SDo0m. You're right, it would get stale.
    He needs a sword combo then.
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