SonicBrawler's Hack Thread - Amy

Started by SonicBrawler, June 23, 2011, 05:42:58 PM

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but i dont liek mario :af: i guess it could work with baby mario adn baby luigi, but i aint trying cuz im not PSAing them
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Quote from: Metal Sonic on June 23, 2011, 05:42:58 PM
Baby Luigi Time! Yup, I am making a Baby Luigi PSA.
Quote from: Metal Sonic on May 06, 2012, 09:37:05 PM
but i dont liek mario :af: i guess it could work with baby mario adn baby luigi, but i aint trying cuz im not PSAing them

so your making a psa without psaing? how does that work?
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no lol. i ment im not trying baby mario and baby luigi together. just baby luigi. and i ment im PSAig Baby Luigi. not HTEM as in not them together
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Quote from: Metal Sonic on May 06, 2012, 09:41:05 PM
no lol. i ment im not trying baby mario and baby luigi together. just baby luigi. and i ment im PSAig Baby Luigi. not HTEM as in not them together
using ic to only make one char is kinda of a waste imo but you are the one that is making it so good luck
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ok so what I am goign to do is PSA it. it will be the baby bros, but not together. they will eb one at a time.
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Quote from: Metal Sonic on May 06, 2012, 09:49:21 PM
ok so what I am goign to do is PSA it. it will be the baby bros, but not together. they will eb one at a time.
cool. I would love see you PSA. How long have this thread been here? Haven't seen it before and it got 18 pages n stuff :p

since june of last year or something. oh. and im having one problem.
the animtions are messed up. liek on dash attack, he doesn tspin. adn on aa combo the hamme ris above his head. im not sure y its noly with the import
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Quote from: Metal Sonic on May 06, 2012, 10:20:15 PM
since june of last year or something. oh. and im having one problem.
the animtions are messed up. liek on dash attack, he doesn tspin. adn on aa combo the hamme ris above his head. im not sure y its noly with the import

Oh. I started hacking in october i think.

Quote from: SouthCraft on May 06, 2012, 10:12:30 PM
cool. I would love see you PSA. How long have this thread been here? Haven't seen it before and it got 18 pages n stuff :p
same here.
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

-poll added-
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I think that size is perfect for Baby Luigi.
I'm curious as to what his moveset is going to be...

burning questions? contact me at bjelkiers.tumblr.com

just a little bigger...
andnwhy delete mario?
they have the same moves, so you don't have to psa them...
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

well once im doen i can try them at teh same time
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Quote from: Metal Sonic on May 06, 2012, 10:20:15 PMsince june of last year or something. oh. and im having one problem. the animtions are messed up. liek on dash attack, he doesn tspin. adn on aa combo the hamme ris above his head. im not sure y its noly with the import
They don't spin when using the one-slot size mode because that animation uses the YRotN. The thing is any bone that effects the whole model is good for a one-slot depending on what one does to the motion file. If you just edit all of the animation and make the scaling, chances are there are animations that either translate, rotate, scale, and/or two or all of them, that bone. For example IC use the YRotN for their Side B when alone, Bowser uses YRotN for entering/exiting Giga Bowser, and a lot of other animations like the ones that have him inside his shell. It is better to copy the data of the bone for the extra one, and then edit the scaling. Doing that gives it less animation glitches. But not many people do that, they just edit the bone once and don't double check for any problems. I didn't fix that because if its a PSA, you might as well edit the scaling for the YRot instead of the other one, otherwise you're wasting space since it's not a one-slot. I wouldn't be surprized if I lost you guys at some point. :P
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

May 07, 2012, 12:20:54 AM #269 Last Edit: May 07, 2012, 12:26:24 AM by Metal Sonic
tldr lol

anyway, it got fixed so that waht matters. lol

ok so the IC have a terrible size for PSA. shoudl i port htem over someone? if so, i lose the abilty to maek 2 bros at the same time. I was thinking porting the model and animatiosn and stuff to Fox
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