libertyernie: Looping Audio Converter 2.0.0 rc1

Started by libertyernie, July 06, 2011, 10:24:16 PM

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Subscribing. All of these are great :D
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Quote from: Eggman12 on January 05, 2014, 10:04:23 PM
i have a bug with the last version of Brawl Stage Manager. When i change the directory to my SD card, i have an error, and if i choose continue, it works except  i can't see stage portrait, icons, name. it doesn't load my common5.pac.
Hope you can fix it
I am having this problem as well.

Could someone with an older version of Stage Manager please upload it?




Anyone having crashes - are you using the version of brawllib.dll that I put in the zip file?
If you're doing that, and it still doesn't work, I'm not sure what the problem might be...

EDIT: I think I fixed it. Try version 3.1.1 that's posted now.

Also, I'm working on a new feature - showing BRSTMs if you have those Stage-Dependent Song Loader codes for your custom stages, like I do. The audio player disappears if the selected stage doesn't have one, but I could change that. What do you think of this screen? Too busy? I don't know how else to fit it all on there...
Sorry but you are not allowed to view spoiler contents.

This feature isn't in the release yet, by the way!

I see no reason to show the BRSTMs unless there was a way for you to either replace them and/or change the Song ID (X09, S10, etc.) for the stage.

I think it would be cool if you could combine all of your tools into one program. Basically keep it how it is, but have "tabs" you can select for the different tools.

Or you could just disregard my idea if you want. It's great the way it is right now.

Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.

Quote from: Register on January 03, 2014, 08:45:08 AM
libertyernie, would it somehow be possible to include Mewtwo and Roy to the MiscData Editor for Project M? Haven't the faintest idea where those character IDs come from... At least so they could be added to some Event Matches. (Specifically, trying to recreate Event Match 51 for both 1P and 2P, since Giga Bowser now has hurt animations.)

Thanks :)

I did some playing around, and I found out that Roy's ID is 32 and Mewtwo's ID is 33. They aren't available in the character ID list, so you have to add them in manually.
Rest = Best move in Super Smash Bros.

Quote from: Luigifan141 on January 09, 2014, 02:21:49 AM
I did some playing around, and I found out that Roy's ID is 32 and Mewtwo's ID is 33. They aren't available in the character ID list, so you have to add them in manually.
I added those in the Dec. 31 release, but let me know if they don't work - I could have overlooked something.

Is there a way for Brawl Costume Manager to read the extra CSPs and other icons that go with that costume? As of right now i'm only able to load the model and nothing shows up on the right side. Help would be very much appreciated :)

Quote from: Oreodesu on January 22, 2014, 07:07:54 AM
Is there a way for Brawl Costume Manager to read the extra CSPs and other icons that go with that costume? As of right now i'm only able to load the model and nothing shows up on the right side. Help would be very much appreciated :)
It's supposed to find & open the common5.pac. What folder is yours in?

Post Merge: January 23, 2014, 04:00:49 AM

Updated the programs - only Stage Manager got major changes, though.

I think I remember someone mentioning this early on in the BrawlEx topic, but I was wondering if it would be possible to make something like a Clone Manager? Like maybe it could tell you if there's something wrong with your setup and be able to fix it like the Stage Manager does, and could make creating a clone easier and less tedious? Not sure if a program like that would even be possible since Brawl Ex is pretty complicated, but it's just an idea that would help a lot of people that are having problems.

Anyway, great update on the Stage Manager allowing you to now change the songs as well.  :)

i was actually working on programming something similar to what your saying. The reason I haven't said anything yet is because I'm not all super good at programming. :P