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« Reply #120 on: January 25, 2014, 04:16:36 PM » |
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I'm not going to do BrawlEx quite yet - I'm not sure exactly how it works. Anyone have a pack of some characters that uses it? Maybe I could look at that.
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« Reply #121 on: January 25, 2014, 04:41:06 PM » |
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« Reply #122 on: January 26, 2014, 11:17:21 AM » |
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Bridge of Eldin/STGOLDIN.PAC doesn't appear in the Stage Manager. (Or at least when using it on your Project M Stage Expansion pack.)
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« Reply #123 on: January 26, 2014, 09:08:56 PM » |
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I'm not going to do BrawlEx quite yet - I'm not sure exactly how it works. Anyone have a pack of some characters that uses it? Maybe I could look at that.
I've actually got a pack that has 1:1 clones of every character currently possible to clone. It has no fancy CSS or voices or anything like ASF1nk's pack, but it's the basics. It can be found here
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Best color, most stars, and least amount of power. The good life.
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« Reply #124 on: January 27, 2014, 11:39:44 AM » |
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so with the SSS editor, I can I just add a new stage and change the name/icon and It'll work?
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Professor is best Nichijou character.
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« Reply #125 on: February 06, 2014, 08:08:15 PM » |
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so with the SSS editor, I can I just add a new stage and change the name/icon and It'll work?
If you want to add one of the STGCUSTOMs, you just need to have the stage roster expansion code in your GCT, and a custom SSS code. I think you might also need a common5 or sc_selmap that already has extra icons, but I don't remember EDIT: Yeah, there's a half-baked feature to add the new icons, but it doesn't actually put in the textures. Maybe I ought to fix that.
I'm working on getting the Costume Manager to work with BrawlEx now. It won't edit any of the BrawlEx files, but it'll read them to see what folder the character's in and what the costume->portrait mappings are. Here's a beta version - it's mostly done, but it only handles BrawlEx characters with IDs over 3F - i.e. it ignores any edits you've made to existing characters.
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« Last Edit: February 06, 2014, 08:15:44 PM by libertyernie »
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« Reply #126 on: February 07, 2014, 07:23:38 AM » |
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For now, I'm just using the cBliss mappings option, because all of the regular characters have 10 slots.
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« Reply #127 on: February 07, 2014, 11:49:17 AM » |
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Gee, I'm not sure about the character IDs either! But if/when I find out, I can add them.
ah~ Getting back on this, found the IDs for Project M's Roy and Mewtwo, among other things. 32: Roy 33: Mewtwo 34-3d: Mario Another question... how do you figure out the song IDs? SSBM Final Destination tune is 2817, according to your program for example.
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« Reply #128 on: February 07, 2014, 04:39:37 PM » |
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ah~ Getting back on this, found the IDs for Project M's Roy and Mewtwo, among other things.
32: Roy 33: Mewtwo 34-3d: Mario
Another question... how do you figure out the song IDs? SSBM Final Destination tune is 2817, according to your program for example.
I've got a list in the source code here: https://github.com/libertyernie/BrawlManagers/blob/master/BrawlManagerLib/Songs/SongIDMap.csThe order is: default name, BRSTM filename, song ID, then position in the info.pac titles list. I'll add Mewtwo and Roy into the MiscData editor soon. EDIT: Updated the MiscData editor. I figured if I didn't do it now, I would forget
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« Last Edit: February 07, 2014, 05:15:10 PM by libertyernie »
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« Reply #129 on: February 07, 2014, 08:09:17 PM » |
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to report. Stage manager does not open. i click it, my mouse does its thing. it then stops and nothing appears. all the other tools work. i have all the latest stuff. and previous versions of these tools worked
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« Reply #130 on: February 07, 2014, 08:51:36 PM » |
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Awesome! Thank you
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« Reply #131 on: February 07, 2014, 10:44:46 PM » |
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If you want to add one of the STGCUSTOMs, you just need to have the stage roster expansion code in your GCT, and a custom SSS code. I think you might also need a common5 or sc_selmap that already has extra icons, but I don't remember EDIT: Yeah, there's a half-baked feature to add the new icons, but it doesn't actually put in the textures. Maybe I ought to fix that.
I'm working on getting the Costume Manager to work with BrawlEx now. It won't edit any of the BrawlEx files, but it'll read them to see what folder the character's in and what the costume->portrait mappings are. Here's a beta version - it's mostly done, but it only handles BrawlEx characters with IDs over 3F - i.e. it ignores any edits you've made to existing characters. That beta version crashes when I try to open it.
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« Reply #133 on: February 11, 2014, 11:15:07 PM » |
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Still doesn't work, but it's probably a problem on my end.
I have a question about the SSS editor. It edits the code right? I'm wondering if it could edit the common5 file itself to change the order of the stages? I'm asking because I'm using the FPC 3.5.3 which lets you use two folders worth of stages, but if you edit the code itself, it will effect both SSS's.
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« Reply #134 on: February 11, 2014, 11:19:26 PM » |
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tried to open it but nuffin happens. no error or anythin, just nuffin happens
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