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Author Topic: Tcll's resource box  (Read 117131 times)
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DarkPikachu
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complexity == fun

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    « Reply #90 on: December 01, 2011, 10:54:30 PM »


    I am releasing my previous converter just for you guys Wink

    it has alot of issues, but you can expect most of them to be fixed in UMC 3x Smiley

    anyways... here's the DL for 2.6d:
    http://universal-model-converter-dev-version.googlecode.com/files/UMC2.6d.zip
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #91 on: December 01, 2011, 11:28:37 PM »


    here we go...
    my unfinished REFT viewer

    I'm only releasing it cause I'm fed-up with working on it... DX
    there's more info in the readme Smiley

    so here it is:
    http://www.megaupload.com/?d=EQ0AETVV

    preview:


    IK... ignore the CMPR distortion...
    I couldn't get the pixels aligned... even after copying the code from Brbx >:O

    if anyone else wants to align the pixels, I say go for it.
    this was only ment to be a side program until it works in Brbx anyways >_>
    « Last Edit: April 08, 2023, 05:06:50 AM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Acryte
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    « Reply #92 on: January 20, 2012, 09:26:15 PM »


    KEEP IT UP MAN! :/ really lookin forward to 3x
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    DarkPikachu
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    complexity == fun

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    « Reply #93 on: January 21, 2012, 04:53:51 AM »


    KEEP IT UP MAN! :/ really lookin forward to 3x
    lol I'm workin :3
    just training myself in GL atm...

    already got a spinning(Y)/muti-color pyramid with a spinning(X)/textured cube

    working on multi-texturing right now Grin
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #94 on: January 23, 2012, 11:45:47 AM »


    just moving my post Tongue
    (I'm on a friend's compy)

    well...
    I was gonna implement texturing in the first release,
    but standards say I should use a default material and no textures...
    (can't figure out multi-texturing)

    it's just single model conversion with animation right now anyways

    IK most of you are prbly saying:
    why can't you just iplement single texturing with the UV's?

    my answer to that:
    I don't want to have to delete more code than needed...
    I'm researching it anyways, so we'll see...
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    the98pika
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    « Reply #95 on: January 23, 2012, 12:50:34 PM »


    Looks awesome Smiley
    What program are you using to make this? I'm thinking about something that will help the brawl hacking community.
    I only got NetBeans IDE 7.1 on my computer.
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    DarkPikachu
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    complexity == fun

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    « Reply #96 on: January 23, 2012, 01:24:34 PM »


    well...
    I'm currently using Python2.6 while integrating PyOpenGL...
    (you won't have to install it on yours)

    I'm thinking about UG-ing to 2.7 though as it's rated higher >_>

    (you don't have to compile with Py)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    the98pika
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    « Reply #97 on: January 23, 2012, 02:49:09 PM »


    Oh never heard of that xD
    I'm still learning how to program though.
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    DarkPikachu
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    complexity == fun

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    « Reply #98 on: January 23, 2012, 03:07:13 PM »


    lol
    I actually got into Python through Blender...

    since blender uses Python for it's game scripts and evrything else >_>

    anyways... yeh...
    it's easy, and it's free Tongue
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #99 on: February 02, 2012, 07:55:54 PM »


    JSYK,
    I've been working on a pseudo tabbing system for the wii...
    the current version will only be able to switch between 4 tabs
    (due to wii memory issues)


    I'm working on an update for when I get net on my compy...
    (too much to print and then type)

    anyways, the update will include a search bar, and a clear tab function...
    and will also be able to cut, copy, and paste

    I'll prbly work on a back and foreward buffer as well
    (only for storing the previous URL)

    I won't be able to add DL/UL support... X(


    EDIT: if you want to see what I've gotten done so far, you can check it out here:
    http://tcll5850.hostoi.com/Tabs.htm
    « Last Edit: February 02, 2012, 07:57:54 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
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    Smash 4 Main: Bowser

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    « Reply #100 on: February 02, 2012, 08:50:54 PM »


    Why did you make a REFT viewer when you can edit them in the newest BB? *scratches head*
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    DarkPikachu
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    complexity == fun

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    « Reply #101 on: February 02, 2012, 08:58:02 PM »


    Why did you make a REFT viewer when you can edit them in the newest BB? *scratches head*
    because I'm the one who figured out the format Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #102 on: February 02, 2012, 09:05:34 PM »


    because I'm the one who figured out the format Wink

    It's true >:O
    lol but only the image data itself, Kryal had already parsed the offset table.
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    DarkPikachu
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    complexity == fun

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    « Reply #103 on: February 02, 2012, 09:06:35 PM »


    Kryal had already parsed the offset table.
    that I never knew about Im srs here

    EDIT:
    well beside the fact of you telling me about it anyways >.>
    (although that was for REFF, not REFT)
    « Last Edit: February 02, 2012, 09:09:55 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    BlackJax96
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    « Reply #104 on: February 02, 2012, 09:12:00 PM »


    that I never knew about Im srs here

    EDIT:
    well beside the fact of you telling me about it anyways >.>
    (although that was for REFF, not REFT)

    The offset table works the exact same way for both REFF and REFT though.
    I literally use the same structs to parse both
    Logged

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