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« Reply #92 on: January 20, 2012, 09:26:15 PM » |
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KEEP IT UP MAN! :/ really lookin forward to 3x
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« Reply #93 on: January 21, 2012, 04:53:51 AM » |
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KEEP IT UP MAN! :/ really lookin forward to 3x
lol I'm workin :3 just training myself in GL atm...
already got a spinning(Y)/muti-color pyramid with a spinning(X)/textured cube
working on multi-texturing right now 
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« Reply #95 on: January 23, 2012, 12:50:34 PM » |
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Looks awesome  What program are you using to make this? I'm thinking about something that will help the brawl hacking community. I only got NetBeans IDE 7.1 on my computer.
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« Reply #96 on: January 23, 2012, 01:24:34 PM » |
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well... I'm currently using Python2.6 while integrating PyOpenGL... (you won't have to install it on yours)
I'm thinking about UG-ing to 2.7 though as it's rated higher >_>
(you don't have to compile with Py)
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« Reply #97 on: January 23, 2012, 02:49:09 PM » |
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Oh never heard of that xD I'm still learning how to program though.
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« Reply #99 on: February 02, 2012, 07:55:54 PM » |
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JSYK, I've been working on a pseudo tabbing system for the wii... the current version will only be able to switch between 4 tabs (due to wii memory issues)
I'm working on an update for when I get net on my compy... (too much to print and then type)
anyways, the update will include a search bar, and a clear tab function... and will also be able to cut, copy, and paste
I'll prbly work on a back and foreward buffer as well (only for storing the previous URL)
I won't be able to add DL/UL support... X(
EDIT: if you want to see what I've gotten done so far, you can check it out here: http://tcll5850.hostoi.com/Tabs.htm
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« Last Edit: February 02, 2012, 07:57:54 PM by Tcll »
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« Reply #100 on: February 02, 2012, 08:50:54 PM » |
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Why did you make a REFT viewer when you can edit them in the newest BB? *scratches head*
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« Reply #101 on: February 02, 2012, 08:58:02 PM » |
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Why did you make a REFT viewer when you can edit them in the newest BB? *scratches head*
because I'm the one who figured out the format 
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« Reply #102 on: February 02, 2012, 09:05:34 PM » |
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because I'm the one who figured out the format 
It's true >:O lol but only the image data itself, Kryal had already parsed the offset table.
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« Reply #103 on: February 02, 2012, 09:06:35 PM » |
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Kryal had already parsed the offset table.
that I never knew about 
EDIT: well beside the fact of you telling me about it anyways >.> (although that was for REFF, not REFT)
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« Last Edit: February 02, 2012, 09:09:55 PM by Tcll »
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« Reply #104 on: February 02, 2012, 09:12:00 PM » |
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that I never knew about 
EDIT: well beside the fact of you telling me about it anyways >.> (although that was for REFF, not REFT)
The offset table works the exact same way for both REFF and REFT though. I literally use the same structs to parse both
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