The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363

Started by Gamma Ridley, July 23, 2011, 04:48:45 AM

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Would you want a sound packet made using Samus's voice from Other M?

Yes
16 (76.2%)
No
1 (4.8%)
Using voice effects from ZSS would be better and much easier
4 (19%)

Total Members Voted: 21

yeah the pummel is originally done with with her freehand.

she now holds with that. so why not go all brutal you know.
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That new fitmotion isn't doing anything at all Sdoom.

You still can't throw and I got a freeze during grabs.

Might not be compatable with the .pac for some reason. I'll delete it and try again.

Quote from: Weyard on July 26, 2011, 10:23:35 PM
That new fitmotion isn't doing anything at all Sdoom.

You still can't throw and I got a freeze during grabs.

Might not be compatable with the .pac for some reason. I'll delete it and try again.

I think it's actually due to the absence of the grappling beam in the grab.  Zero by Eldiran was able to have a normal grab instead of Link's grapple.  I'll have a look at it in PSA.  I don't think the animations are the problem.

The pummel is a whack with her arm cannon. probably do around 3%.

I think he just fixed them for when we get them working via PSA. (Aw, Ninja'd XD)

Also, test this: http://www.mediafire.com/?p07735mv3al7mpp
Check the crouch (for flashes) and Fair (to see if it freezes).
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July 26, 2011, 10:30:37 PM #364 Last Edit: July 26, 2011, 10:32:39 PM by Weyard
So I wasn't supposed to test it? lol.
I'm just grabbing every file that's posted and testing it anyway.

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Note that without the .pac, all the animations and moves are working fine. The f-air animation works fine, so it's problem lies in psa.

The grabs also work, although the new upthrow is all mangled and crumpled. You can't really tell what it is was meant to be.


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Testing the new files.

It's because in the "updated" .pac, it removes the Grapple Beam article.  What you want to do is make in invisible rather than remove it.  Simply put the "Generate Article" at the start back in, the "Remove Article" at the end back in and edit the timers so that they properly fit the grab animation.

Is that all Eldrain did with his Zero PSA? Just make the grapple beam (in his case hookshot) invisible?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
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Argh. SDoom can look at the Forward air for me? I don't know much, maybe you can help fix the issue?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
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My PSA Thread

I heard Aether mentioned there was an RA-bit or something in her Fair.

You didn't happen to copy that over, did you?

Uh... Maybe... what does it do exactly?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
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My PSA Thread

I think I may know the problem with the F Air:

The two sound effects, did you copy them straight from ZSS?  If you did, change them to something else.  

I'd recommend changing it to Sound Effect B63 (this is the sound she makes when kicking in the B Air and U Air).

Quote from: Raikiri_Blade on July 26, 2011, 10:40:13 PM
Uh... Maybe... what does it do exactly?

Well

We don't know. XD

Perhaps that's the problem?

Upon further testing, F-air still freezes.

The green is working on crouch, but it lasts a little too long. It activates as soon as you press down, making Samus completely green. Then it goes away as soon as you getinto ball mode. Is is meant to be a flash or a color change during the entire transformation part of the animation?

RaBits do all sorts of things. It's best to remove them when moving moves from one character to another.

July 26, 2011, 10:43:41 PM #374 Last Edit: July 26, 2011, 10:49:09 PM by Gaia
This is awesome guys!  I'm really glad to finally see an appropriate Samus PSA being done.  Sakurai's vision of Samus never really fit (though I loved using her in Melee.)

Some suggestions:

I don't know if this would save on the file size limit but how's about this for her Five Bomb Drop:  Charge up her arm cannon then use her down tilt A.  Instead of being a Morph Ball Bomb it now becomes the Five Bomb Drop.  It's essentially used in the same way that Super Metroid prepped the attack.  My thoughts here are that it would free up the down smash but would also prevent you from having the use up the extra charges the utilize the attack as it is.  Just use the existing charge on the Charge Beam.  Again, I don't know if that would work as I have envisioned but it's some food for thought.

The file size limit is a concern but I'm going to make some other suggestions.  If you like them and can fit them in then great but otherwise I'll live.  I'll try to keep them canon to Other M and Super Metroid.

Sorry but you are not allowed to view spoiler contents.



As a final meandering thought, I wonder if it's possible to make a custom stage with a spot that only a very small character could enter.  I'm talking morph ball small.  It'd be kinda cool if someone could make a Metroid stage which had some areas that only Samus in her morph ball form could enter.  Giving her a way to escape the chaos if she needs to but also serving another function: the ability to reach the high ground in a unique way to take the advantage... Again, just an afterthought.