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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 311272 times)
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TruePhilosopher
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    « Reply #720 on: July 28, 2011, 03:15:20 PM »


    If you guys can't find it on the net somewhere, I'm working on getting her sfx extracted.
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    « Reply #721 on: July 28, 2011, 03:16:09 PM »


    If you guys can't find it on the net somewhere, I'm working on getting her sfx extracted.

    Thanks for that, I'm sure it would be a great help to beatthat.
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    TruePhilosopher
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    « Reply #722 on: July 28, 2011, 03:18:07 PM »


    Considering I already did a thorough search for the files and came up with nothing, this may be your only option.  Tongue

    Well, I did find a link, but it was removed... 
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    « Reply #723 on: July 28, 2011, 03:19:08 PM »


    Considering I already did a thorough search for the files and came up with nothing, this may be your only option.  Tongue

    Well, I did find a link, but it was removed... 

    .... I think I may know someone who can get some sound effects.

    I don't think he's online, though.
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    TruePhilosopher
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    « Reply #724 on: July 28, 2011, 03:20:47 PM »


    I'm about to rip them, though if you think your source will come through I won't worry about it.
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    « Reply #725 on: July 28, 2011, 03:21:38 PM »


    I'm about to rip them, though if you think your source will come through I won't worry about it.

    Eh, go ahead and rip them, he's not online.

    Like Jason.
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    Royal_Blade
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    « Reply #726 on: July 28, 2011, 03:22:22 PM »


    Well The F-air issue was because I didn't use SDoom's updated pac. Which fixed some stuff.
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    Gamma Ridley
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    « Reply #727 on: July 28, 2011, 03:23:42 PM »


    Well The F-air issue was because I didn't use SDoom's updated pac. Which fixed some stuff.

    Yeah, I fiured that was the case.

    Do you build off of one particular PSA, or do you start from scratch each time you edit something?
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    SiLeNtDo0m
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    « Reply #728 on: July 28, 2011, 03:28:23 PM »


    *Drops in from the sky*

    You guys called?  What needs fixing?  Lay me the files XD
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    « Reply #729 on: July 28, 2011, 03:29:43 PM »


    i think you need to go ahead and post the most up-to-date .pac and fitmotion again, seems like things are getting crisscrossed again.
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    Royal_Blade
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    « Reply #730 on: July 28, 2011, 03:30:19 PM »


    I built off the wrong one...
    http://www.mediafire.com/?tuuasgblczm2rw5
    Here's a fixed one. Built off SDooms.

    Edit:

    SDoom,
    Would you know how to fix these problems?
    Up Smash Up Throw
    I read somewhere that they're linked to events in PSA that detect floor collisions, but I'm not exactly sure...

    These are the issues. The legs are not moving with the animation.

    Edit2: Gamma, would mind testing the fit.pac at the top of this post?
    « Last Edit: July 28, 2011, 03:46:44 PM by Raikiri_Blade » Logged

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    Weyard
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    « Reply #731 on: July 28, 2011, 03:51:06 PM »


    I have an updated model to give you all.

    http://www.mediafire.com/?n41021xtuesp0v2

    I've fixed afew of the issues with the previous version. I'll start on the texture tonight.
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    vm19961126
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    « Reply #732 on: July 28, 2011, 04:10:37 PM »


    If you guys can't find it on the net somewhere, I'm working on getting her sfx extracted.

    oh that would be realy great, i've searched for sound effects, but it seems that no one has uploaded it, or its just hidden somewere on a site I don't know

    so yeah if you're willing to do that, that realy helps alot! Cheesy
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    « Reply #733 on: July 28, 2011, 04:11:21 PM »


    I built off the wrong one...
    http://www.mediafire.com/?tuuasgblczm2rw5
    Here's a fixed one. Built off SDooms.


    The Up Smash and the Up Throw are still having this problem. /:

    I have an updated model to give you all.

    http://www.mediafire.com/?n41021xtuesp0v2

    I've fixed afew of the issues with the previous version. I'll start on the texture tonight.


    Looks great Weyard, but there's one thing bothering me.


    As you can see, the area under her shoulder is empty. It looks kinda weird. /:

    Is there any other way of fixing this besides adjusting every animation so it doesn't look as odd?
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    Royal_Blade
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    « Reply #734 on: July 28, 2011, 04:23:37 PM »


    Argh... The We'll need SDoom's help with those.
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