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« Reply #900 on: July 29, 2011, 09:56:09 PM » |
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add this to the list:
6. SFX adjustments
Mmk.
I'll add this list to the OP and check it off as we go along.
And if you're using a Goto statement, then I can probably just null out her Z-Air animation as well.
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Muslims are literally murderers
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« Reply #901 on: July 29, 2011, 09:58:10 PM » |
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No. The goto is using the code of the Air Dodge. it makes the z-air think that it's the air dodge. Keep the animation.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #902 on: July 29, 2011, 10:03:28 PM » |
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I liked the jets too, but I can make the back accurate now without worrying about them.
I tested a little more and the 1hitko is only a 1hitko with Samus. If any other character grabs a Samus which currently has the infinite gfx, their throw is messed up. It involves them teleporting Samus around, but it doesn't 1hko. If you throw them again it doesn't do it. It is only the first time Samus is thrown while under the influence of the infinite gfx.
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« Reply #903 on: July 29, 2011, 10:04:59 PM » |
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No. The goto is using the code of the Air Dodge. it makes the z-air think that it's the air dodge. Keep the animation.
Oh poop.
Alright.
Also
This is the code that disallows Samus/ZSS from transforming. I think.
Someone confirm that. o_o
I liked the jets too, but I can make the back accurate now without worrying about them.
I tested a little more and the 1hitko is only a 1hitko with Samus. If any other character grabs a Samus which currently has the infinite gfx, their throw is messed up. It involves them teleporting Samus around, but it doesn't 1hko. If you throw them again it doesn't do it. It is only the first time Samus is thrown while under the influence of the infinite gfx.
Ohhhh. I got sling-shot before, but I haven't gotten OHKO'd. /:
I hope you can fix that too, Blade.
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Muslims are literally murderers
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« Reply #904 on: July 29, 2011, 10:06:27 PM » |
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Ugh... I'll try... to fix it...
Again, i can't start until DO works his magic first.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #905 on: July 29, 2011, 10:08:07 PM » |
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Ugh... I'll try... to fix it...
Again, i can't start until DO works his magic first.
Alright, alright, it can wait.
Anything else I can do in the meantime?
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Muslims are literally murderers
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« Reply #906 on: July 29, 2011, 10:10:39 PM » |
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Not Sure...
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #907 on: July 29, 2011, 10:12:07 PM » |
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I believe I now 'ave the late'st MotionEtc File and FitSamus. I shall test these and report back with findings if necessary Capt'n Ridley!
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« Reply #908 on: July 29, 2011, 10:13:02 PM » |
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I believe I now 'ave the late'st MotionEtc File and FitSamus. I shall test these and report back with findings if necessary Capt'n Ridley!
You do have the latest.
Buuuut... you're a little late. XD
You can go ahead and test it out yourself anyway though.
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« Reply #909 on: July 29, 2011, 10:25:21 PM » |
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You do have the latest.
Buuuut... you're a little late. XD
You can go ahead and test it out yourself anyway though.
Everyone gets different glitches for some odd reasons with nearly everything, which is a good reason to test But I did think I was a bit late lol.. Okay, a lot late XD.
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« Reply #910 on: July 29, 2011, 10:29:19 PM » |
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@Gamma: Do you want to animate Shinespark and Screw Attack (Side Special)?
Make the Side special the same as your up smash but separate it. Because Samus has 4 side special animations, homing and super for both air and ground. Make them like So:
"Special" = Ground start > start of screw attack "SpecialAir" = Air start > start of screw attack "SpecialS" = Landing "SpecialAirS" = Screw Attack to air end
Understand?
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« Last Edit: July 29, 2011, 10:32:37 PM by Raikiri_Blade »
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #911 on: July 29, 2011, 10:33:08 PM » |
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Everyone gets different glitches for some odd reasons with nearly everything, which is a good reason to test But I did think I was a bit late lol.. Okay, a lot late XD. Haha, it's fine. You aren't missing much anyway, since we can't really do anything until DO removes the Screw Attack and Jet models. /:
@Gamma: Do you want to animate Shine Spark and Screw Attack (Side Special)?
Make the Side special the same as your up smash but separate it. Because Samus has 4 side special animations, homing and super for both air and ground. Make them like So:
"Special" = Ground start > start of screw attack "SpecialAir" = Air start > start of screw attack "SpecialS" = Landing "SpecialAirS" = Screw Attack to air end
Understand? What do you mean by animate the Shinespark?
Didn't I do that already?
I'll do the Screw Attack though. Shouldn't be too difficult.
At least it'll be much more entertaining than trying to shrink the MotionEtc file's size. -_-
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« Reply #912 on: July 29, 2011, 10:39:46 PM » |
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Oh... I didn't know that they were done. That's good.
And reducing filesize is a pain in the you know where...
Edit: Well i'm heading off. Later.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #913 on: July 29, 2011, 10:41:06 PM » |
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Oh... I didn't know that they were done. That's good.
And reducing filesize is a pain in the you know where...
Edit: Well i'm heading off. Later.
Alright, well, we'll see if DO can do any of that stuff on the list in your absence.
Later~
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« Reply #914 on: July 29, 2011, 11:17:18 PM » |
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It took a lot of work and up close it's a mess, but I finished the back. I'll get get back into the textures later tonight or when I wake up in the morning.
So we're just waiting on DO right now?
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