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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 312466 times)
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    « Reply #945 on: July 31, 2011, 04:26:59 AM »


    You need to put the black things back on the shoulders...
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    Weyard
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    « Reply #946 on: July 31, 2011, 04:39:01 AM »


    You need to put the black things back on the shoulders...
    oh ya. Why didn't you mention that before I took the screenshots?
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    « Reply #947 on: July 31, 2011, 07:28:04 AM »


    Does anyone know Samus' article list?
    The "PSA Resoucre Thread" at the top has it listed as only 3...

    While the Grapple Beam is article 7...

    Also, I'm gonna try some stuff.

    Edit:
    @Weyard: Nice model, can't wait for the final release.

    @Testers: The time has arrived...
    Can you guys see if these solve any issues.
    http://www.mediafire.com/?d4ykgwcf3jcc0wh
    It SHOULD fix the Up Smash, Possibly make Side Smash shoot missles, fix the neutral air glitch, remove the gun change during the taunts, Z-air is now complete air dodge.
    I didn't fix the Final Smash... because I didn't. Well, DO might have, I haven't checked.

    Also, Samus' 4th Article is her gun, I believe. Because her final smash generates that article and has other code that changes animation (Probably making the gun expand.)

    Still, make sure that the above files are tested.
    « Last Edit: July 31, 2011, 08:39:01 AM by Raikiri_Blade » Logged

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    « Reply #948 on: July 31, 2011, 01:06:26 PM »


    Since the others aren't on I can test it for you
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    « Reply #949 on: July 31, 2011, 01:16:05 PM »


    Ok. Can you? That'd help alot.

    Test out everything that you can think of. Especially the things I listed in my post.

    And it doesn't matter what vertex you have on, as long as you have the files I uploaded.
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    « Reply #950 on: July 31, 2011, 01:23:35 PM »


    Does anyone know Samus' article list?
    The "PSA Resoucre Thread" at the top has it listed as only 3...

    While the Grapple Beam is article 7...

    Also, I'm gonna try some stuff.

    Edit:
    @Weyard: Nice model, can't wait for the final release.

    @Testers: The time has arrived...
    Can you guys see if these solve any issues.
    http://www.mediafire.com/?d4ykgwcf3jcc0wh
    It SHOULD fix the Up Smash, Possibly make Side Smash shoot missles, fix the neutral air glitch, remove the gun change during the taunts, Z-air is now complete air dodge.
    I didn't fix the Final Smash... because I didn't. Well, DO might have, I haven't checked.

    Also, Samus' 4th Article is her gun, I believe. Because her final smash generates that article and has other code that changes animation (Probably making the gun expand.)

    Still, make sure that the above files are tested.


    The missile still sticks :/
    The up b she is on fire but the damage it does is electricity (CORRECTION) and if you use it on the ground it leaves the fire on the ground but once she hits the ground again it disapears
    The up smash hitboxes are there correctly I just think it looks odd :/ Like they need to be moved up to her because they are below her, it just looks weird
    Final Smash is reverted to normal
    Neutral Air is fixed
    Um her down throw is she suppost to shoot them because there is no graphic effect

    and thats all i found plus just my small opinion in there
    « Last Edit: July 31, 2011, 01:29:02 PM by X_funtaztic_X » Logged

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    « Reply #951 on: July 31, 2011, 01:34:02 PM »


    The throws aren't done yet. FYI

    Did you test her Z-air?

    And I'm fixing the Up Special/Smash atm and I'll try something else with the missles.
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    « Reply #952 on: July 31, 2011, 01:35:45 PM »


    The throws aren't done yet. FYI

    Did you test her Z-air?

    And I'm fixing the Up Special/Smash atm and I'll try something else with the missles.
    Sorry >.<
    and her z air is a dodge I forgot to mention that
    and the up special the flame will sometimes not dissapear from the ground
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    « Reply #953 on: July 31, 2011, 01:45:18 PM »


    Ok... Try this: http://www.mediafire.com/?bbw6pj3p0mbqc3g

    Test Side Smash/ Up smash/ Up Special/ All taunts.

    For the taunts, tell me if her arm cannon expands.
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    « Reply #954 on: July 31, 2011, 02:25:22 PM »


    Using the upsmash now leaves a fire on the ground until the match is over, if the enemy is above samus it wont hit them,
    Up special also still leaves a fire on the ground
    In the Taunts her Cannon does not expand
    and the missiles still stick
    Im about to have to go so i wont be able to test stuff for a little
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    « Reply #955 on: July 31, 2011, 02:55:54 PM »


    I'm awake now so I can test any further changes Blade.
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    « Reply #956 on: July 31, 2011, 02:56:56 PM »


    Sorry for the double post but i just thought about something Try attaching the missile to the throw bone if you can and try using animations to direct the missile
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    « Reply #957 on: July 31, 2011, 04:06:32 PM »


    Just make the missile a false article. as x_funtaztic_x said. just make it a false article. it's the only way... and projectiles are normally specials. so this might be an issue in the .rel for all we know.
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    « Reply #958 on: July 31, 2011, 04:40:04 PM »


    Wow I just throwing out a random guess
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    « Reply #959 on: July 31, 2011, 05:02:15 PM »


    Well, the thing is, I have no idea how they originally got Samus to fire her missles. There's no code what-so-ever that says anything about it.

    I guess using a false projectile could work... Also, the model is already done, it just needs to be loaded and used somehow.

    And I am not sure how to change the effects from fire... No idea...
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