Carnage Psa's

Started by Carnage, July 28, 2011, 11:53:23 PM

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yeah darkrai got no legs :D
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: DivineOverlord on July 30, 2011, 10:16:59 PM
lollll making run, walk, jump, animations for Darkrai would be TOO EASY!!! you should  make custom animations XD
i dont know how to unfortnelly  what program do people use to make them?
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Quote from: Carnage on July 30, 2011, 10:24:44 PM
i dont know how to unfortnelly  what program do people use to make them?

o_o  You're kidding right?  Brawlbox obviously XD

July 30, 2011, 10:26:23 PM #48 Last Edit: July 30, 2011, 10:27:38 PM by Gotenks
Quote from: Carnage on July 30, 2011, 10:24:44 PMi dont know how to unfortnelly  what program do people use to make them?
Brawlbox ofc :D

Edit Ninjaed :D

i think one with no legs like darkrai will be a perfect PSA to make for one who just have started with make Animations
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

i still cant rotate the camera  in brawlbox im too noob at it i can only zoom and go up or down  how do people rotate the camera anyway? i dont get brawlbox at all :S
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Right click and slide.  Hold Ctrl to slide it further. 

i really like how ppl start projects without know the base things

like many of these who started a import like the amy over Dedede dont making animations+dont know how to PSA

and also this starting a PSA without knowing making Animations
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

July 30, 2011, 10:45:46 PM #52 Last Edit: July 30, 2011, 10:57:34 PM by Carnage
Quote from: Gotenks on July 30, 2011, 10:39:09 PM
i really like how ppl start projects without know the base things

like many of these who started a import like the amy over Dedede dont making animations+dont know how to PSA

and also this starting a PSA without knowing making Animations
well i tried animation swap and it turned atleast decent  i only did this darkrai psa for myself but my cousin said i should release it or make a thread to get some help and thats what i did i only know   something about psa i still dont know how to make hitbox that arent attached to bones or even how to use external gfx  or even articles thats why im here is to learn abit of everything
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Quote from: Carnage on July 30, 2011, 10:45:46 PM
well i tried animation swap and it turned atleast decent  i only did this darkrai psa for myself but my causin said i should release it or make a thread to et some help and thats what i did i only know learn something about psa i still dont know how to make hitbox that arent attached to bones or even how to use external gfx  or even articles thats why im here is to learn abit of everything

for his shadow ball, try using external graphic file #15 graphic #7 or 8. it should turn out nice XD
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August 01, 2011, 01:09:39 AM #54 Last Edit: August 01, 2011, 09:56:21 AM by Carnage
well i changed abit darkrai charging shadow ball animation and  changed shadow ball and dark voids grahphics a bit but people i need some ideas what moves/ animations need to be changed or tweaked? 

also needs help in two things any psaer should be able to help here is the actual files


first why does the shadowball charge apears and disapears i putted gfx everywhere why does it disapear when changing sizes ?
what do you think of this shadow ball gfx or is the older one better?
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soz for the double post but darkrai beta 2 uploaded some gfx changs in dark void and shadow ball  also it now has a FS -Blizzard it goes in a straight line if it hits anyone they get frozen and die it doesnt stop the time so is easily avoided 
i gave up on ice beam becuase i dont know how to make beam attacks if anyone knows how  to make a small  beam attack let me know

fixed why the shadow ball disapeared  while charging changed up some codding in the charge too so it flows better  this will be included in the next version

what do you think of this shadow ball gfx or is the older one better?
is the FS to OP?

i literally run out of ideas  so if any of you guys have some ideas for moves that need to be changed or fixed pls post becuase i dont have any ideas

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I have a problem.

When I first used Darkrai, it worked perfectly. Now I added a custom smashbros_sound.brsar and it make a bunch of different noises like "c'mon" or luigi's "hi-ya" and things like that. I took Darkrai out and put in regular Ganon and the battletoads hack and their sounds seemed to be okay, any help?
If you ge a glitch.... its me......

Quote from: Glitchmstermario on August 05, 2011, 11:01:44 PM
I have a problem.

When I first used Darkrai, it worked perfectly. Now I added a custom smashbros_sound.brsar and it make a bunch of different noises like "c'mon" or luigi's "hi-ya" and things like that. I took Darkrai out and put in regular Ganon and the battletoads hack and their sounds seemed to be okay, any help?
like its in the op its a pal pac file so that means you wont have sound if your a ntsc user :S
it can be fixed it you just open a ganon ntsc pac see the sound ids and go on replacing it through all the psa (it will take time) just need two psa opens nad chage the sound ids on darkrai one
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August 06, 2011, 01:04:20 AM #58 Last Edit: August 06, 2011, 01:06:00 AM by Glitchmstermario
Oh, I should start carefully reading descriptions now. Also where are the sound ids? all I see in the FitGanon.pac is files that are exactly the same as the ones on the darkrai
If you ge a glitch.... its me......

Quote from: Glitchmstermario on August 06, 2011, 01:04:20 AM
Oh, I should start carefully reading descriptions now. Also where are the sound ids? all I see in the FitGanon.pac is files that are exactly the same as the ones on the darkrai
just download any ganon psa on the vault they are all ntsc  except darkrai then download 2 psa programs becuase each psa can only open one pac at a time then go to subactions and see the Sfx tab then just go changing subactions until you see sounds ids seee it on the ganon replace it on the darkrai one and go from the 0 one to the final only see sfx tab that where sound ids are
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