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Brawl Lanuage to PSA?
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Topic: Brawl Lanuage to PSA? (Read 3870 times)
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Untouch
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Brawl Lanuage to PSA?
«
on:
September 26, 2009, 08:11:48 PM »
Basically everything you can do in ocarina you can do is PSA. (That's related to characters.)
Is there a way to read the Brawl Language (Not sure what it is called) and convert it to PSA/HEX?
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UMOP
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I accidently the whole status message
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Re: Brawl Lanuage to PSA?
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Reply #1 on:
September 26, 2009, 08:19:28 PM »
Can you give me some sample "Brawl Language"?
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Untouch
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Re: Brawl Lanuage to PSA?
«
Reply #2 on:
September 26, 2009, 08:21:11 PM »
Not sure what it's called but:
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
Is the ocarina code for status modifier Player 1.
The first and last lines are probably "if"s.
I think they're "if"s because each of the status modifyer codes have the same lines with only minimal changed which I believe to be the "if" for player number.
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Last Edit: September 26, 2009, 08:28:02 PM by Untouch
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UMOP
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Re: Brawl Lanuage to PSA?
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Reply #3 on:
September 26, 2009, 08:32:38 PM »
Well, those don't have any meaning to me, and I've been working with the hex of the pac files, so I think I have a little better understanding of how the files work than other people do.
(btw, if you make a 80008000 event in PSA, it has 128 parameters, lol)
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Untouch
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Re: Brawl Lanuage to PSA?
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Reply #4 on:
September 26, 2009, 08:35:07 PM »
That's what im saying lol, I'm pretty sure theyre the same thing but just compiled different.
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Ice God64
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Re: Brawl Lanuage to PSA?
«
Reply #5 on:
September 27, 2009, 12:25:39 PM »
Quote from: UMOP on September 26, 2009, 08:32:38 PM
(btw, if you make a 80008000 event in PSA, it has 128 parameters, lol)
I smirked.
Anyway, actually, I doubt PSA does all the same thing the ocarina codes do. Perhaps I'll explain why when I'm not so exhausted.
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thanyou
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That guy who did that thing a while ago
Re: Brawl Lanuage to PSA?
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Reply #6 on:
September 27, 2009, 12:29:46 PM »
PSA is just an alternative to using codes, like for B+, they're doing the exact same thing that PSA can do, only with codes.
At least that's how I've always thought of it
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