Request from Mario Kart Wii hacking community

Started by HelloImYourMind, August 20, 2011, 11:19:54 PM

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It's kinda crazy that they are getting all these things from other games yet we in the brawl hacking community are still pretty limited from what we can import xD

Quote from: Baoulettes on September 11, 2011, 09:40:27 PM
Okay i'm making a detailed tutorial for 3DS max (that will got screen shot ect) I will take you the link when i will be done with it =)

That would be great. I would love to learn how to do this stuff. =P

Quote from: Ninka_Kiwi on September 11, 2011, 10:00:38 PM
It's kinda crazy that they are getting all these things from other games yet we in the brawl hacking community are still pretty limited from what we can import xD

I know! D:<

Makes me wonder whether they're limited by bones or not.

Imagine what we would do with Bones support eheh :P
real Lucario , Ganondorf ?
Cp Falcon?
many many things is missing but we're waiting cause that already great :p

Quote from: Gamma Ridley on September 11, 2011, 10:02:43 PM
Makes me wonder whether they're limited by bones or not.

Yeah they are because they are using .obj importers.
So no animations for now.

WE NEED FALCON ON BLUE FALCON IN THIS GAME.
[white]: SW-2632-7270-6724[/white]


Quote from: Tempo_ on September 11, 2011, 02:14:04 PM
NEED... CAPTAIN FALCON... ON THE BLUE FALCON...

This is amazing; the last time I checked on MKW hacking, it was when stage hacking was the thing to do. This is some incredible progress.

I already MANgasmed from the thought.
Asbel: "To protect those close to us!"
Malik: "To be a completely badass!"
Hubert: "To be a Tsundere nerd!"
Richard: "To be completely FABULOUS!"
All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
-kazemaru95421



[PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]

Quote from: Tempo_ on September 12, 2011, 12:01:04 AM
I already MANgasmed from the thought.
I know.
I was mangasming as well :P
[white]: SW-2632-7270-6724[/white]


Baoulettes can make it fast and very good :P
Mario Kart Wii custom track creator

Skype: helloimyourmind13

Quote from: camonsters on September 11, 2011, 10:11:45 PM
Yeah they are because they are using .obj importers.
So no animations for now.
But I thought Obj importers were buggy and generally unusable, with a 90% failure rate D:

FC: 2191-7379-6272

No more fail on Brres editor on unanimated item =)
that was when we used SZS modifier importer.
Chadderz did great improvement on Brres editor :P
(BTW uploading Tutorial)

Quote from: ForOhFor Error on September 12, 2011, 12:29:20 AM
But I thought Obj importers were buggy and generally unusable, with a 90% failure rate D:

I'm pretty sure you have to use sketchup and follow a set of exporting rules, like DAE -> MDL0. And the obj converter saves the MLD0 as v11.

I just use 3ds max 2012 design for any of my Mario kart mod and never got any failure.

and btw the tutorial is now up  : Create a Mario kart wii char (unanimed)

it can countain error / typos and i m really sorry but that 3am here and that quite hard for me =)

September 12, 2011, 02:03:40 AM #87 Last Edit: September 12, 2011, 02:14:28 AM by ForOhFor Error
Gonna try to make a brawl stage with this...
Tested on dolphin, works fine. Now for the real deal...

Black screen, not even the characters display. Then, when I try to quit, the game freezes. Oh well.

FC: 2191-7379-6272

Probably due to an ressource failure.
I mean your brres  countain to much faces for mario kart , a map can have 55K face and that load on wii but it should have 20 TEX0 without size highter than "1024",

and for character my max is 3.000 face and 5 TEX0 of 512x512 max highter it doesn't load :x

It doesn't even view in Old Brawlbox...

FC: 2191-7379-6272