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Author Topic: Cracker launcher glitch fix  (Read 1265 times)
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Jaklub
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    « on: August 21, 2011, 03:12:30 PM »


    Today, I've tried to fix a glitch - cracker launcher being held always straight up. I have no idea why it doesn't work now. I saw it could be fixed with imports (I recall seeing a screenshot of Waluigi correctly holding that item). How can I get the cracker launcher thingy to work?

    Thanks in advance for replying.
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    Gamma Ridley
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    « Reply #1 on: August 21, 2011, 03:18:20 PM »


    I'm pretty sure a solution can be found in this thread.

    Somewhere under glitch fixes, I think. @_@
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    Snoopy
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    « Reply #2 on: August 21, 2011, 03:29:18 PM »


    i don't think i have that particular issue in my guide.

    but from what i understand, the Cracker Launcher has it's own animation that it uses to make the model hold it correctly.  if the animation isn't made for the new model, then it won't work.  but this is only my current assumption, i haven't really looked into it much.  does your import have those animations?
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    Jaklub
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    « Reply #3 on: August 21, 2011, 05:25:54 PM »


    Thanks for replying.

    False alarm - the Waluigi I mentioned had just the launcher posed to look less stupid when firing at various aims. The cracker launcher itself didn't rotate. I also quickly threw together new cracker animations for my mod, but it didn't work.

    Well, it seems it's one impossible bug to fix. I'll do new leg and scope animations, though. Maybe will work.
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    Snoopy
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    « Reply #4 on: August 21, 2011, 10:40:24 PM »


    so it's something besides the animations....  i'll have to look into that then.  if i find how to correct it, i'll let you know.
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