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Author Topic: HELP! Model Swaps gets deformed!!!  (Read 7609 times)
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TokoyamiTheDark
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    « on: August 24, 2011, 03:41:21 PM »


    I successfully swapped characters my Peach models over Shiek's, but when I play with my new models, they get deformed. Why? How can I fix this?  Any help would be appreciated.

    What I mean, for example, is when the textures are used for Sheik, the 3D renders in the game have a very long neck, carries all 3 items (club, racket and pan) and the arms aren't attached to the body. How can I fix it? What I want is the neck to be shorter, the arms being attached to the body and the 3 items being removed. Anyone can do this?

    Photo :
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    « Reply #1 on: August 24, 2011, 03:44:55 PM »


    You'll have to go through and fix every single animation. As in, you'd have to adjust the translations for every animation so that they are Peach's, not Sheiks.

    Also, you could probably just scale her items down to an obscenely small number if they  have their own bone. I'm not sure if they do.

    Otherwise, you'll have to use PSA for that.
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    TokoyamiTheDark
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    « Reply #2 on: August 24, 2011, 03:47:46 PM »


    So, would a FitPeach.pac would do the thing, or I would have to adjust translations? And how can the Peach's animations could be translated? How can I make a PSA with Peach's animations? Do you know how?
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    « Reply #3 on: August 24, 2011, 03:49:29 PM »


    No, you can't use FitPeach.pac

    You'll have to use FitSheik.pac for any changes you'll make.

    And have you ever tried using BrawlBox? If not.... you've got a lot to work on.
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    « Reply #4 on: August 24, 2011, 03:54:50 PM »


    That's what I use. I got my FitSheik.pac and FitSheikMotionEtc.pac. Now, I must replace ALL of Sheik's animations with Peach's, if I understood well? There was a PSA with movesets that came along with the texture, too(for Peach). Can it be used to swap animations on the FitSheikMotionEtc?
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    « Reply #5 on: August 24, 2011, 04:03:06 PM »


    You can take whatever animations you want and use whatever animations you want. That, or you can make your own animations.

    It really depends on what you're trying to do.
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    « Reply #6 on: August 24, 2011, 04:11:52 PM »


    I managed to restore the model like it is, but the moves are somewhat weird. Do you know how I can create a PSA, or where I can find a tutorial?
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    « Reply #7 on: August 24, 2011, 04:14:55 PM »


    http://forums.kc-mm.com/index.php?topic=3722.0

    You can start there.
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    « Reply #8 on: August 24, 2011, 05:44:25 PM »


    A tutorial at Youtube shows full moveset swapping, but when I try to put Motion files with the Etc at the end, my Wii crashes. Should I remove the Etc from the file to make it work properly?
    In other words, I want my Sheik to have Peach's Animations and Zelda's attacks. Is it possible (Smash Attack doesn't work on my PC...)

    You Tube video (user put Bowser's moves on Kirby) :
    <a href="http://www.youtube.com/watch?v=HyYpFT3b7fw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=HyYpFT3b7fw</a>

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    « Reply #9 on: August 24, 2011, 05:48:40 PM »


    My guess is that it's surpassing Sheik/Zelda's filesize limit.

    Unfortunately, I don't know the size limit of his MotionEtc. Does it only freeze after you've put the animations in?
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    « Reply #10 on: August 24, 2011, 06:00:28 PM »


    Yes, it does. Even If I put Peach's animations inside the FitSheikMotionEtc.pac file and remove the FitSheik.pac, it still freezes. Are you able to create/edit PSAs? If yes, could you please use the .PAC files in the download link and edit them with Sheik's files so they can fit with Sheik? They were originally made for Peach, which my textures came from.

    http://www.mediafire.com/?22apaaegcim88aa


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    « Reply #11 on: August 24, 2011, 06:05:51 PM »


    ..... wait, don't tell me you're using FitPeach files for Sheik.

    Are you?
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    « Reply #12 on: August 24, 2011, 06:14:35 PM »


    No, but I export the Peach files in to the Sheik PACs, just as you told me to do. Did I misunderstood something?
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    « Reply #13 on: August 24, 2011, 06:15:21 PM »


    ..... so why the heck are they named "FitPeach.pac" and "FitPeachMotionEtc.pac?"

    ._.
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    TokoyamiTheDark
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    « Reply #14 on: August 24, 2011, 06:46:08 PM »


    Because I forgot to upload the Sheik files.  The Peach files are PSAs with brand new attacks for Peach, and I was wondering how they could be converted so Sheik could use them. Anyhow here's the new link with bot Peach and Sheik files: http://www.mediafire.com/?h9w8ns5ytpbby9p

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