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Author Topic: Vertexing hands?  (Read 999 times)
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SuperBarrio
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    « on: September 03, 2011, 05:12:07 AM »


    I’ve been vertexing Squirtle, and found that exporting the hands resulted in them becoming quite mangled.

     Now, I know arms and legs can become a bit distorted, and the solution is to simply double patch them (or more)

     However, this seemed to only make it worse.

    So I ask you guys – Are the verts following the shape of the bones – and therefore probably can not be reshaped into something more singular, or is it a case of getting worse before it gets better?

     If it helps – I am turning the middle finger and outside finger into a paw shape, so the hand resembles a sort of mitten.

     Thanks in advanced.


    Edit: I am facing similiar problems with the feet . Anyone want to volenteer to just take the 3DSMax scene and just patch the MDL0 for me? Tongue
    « Last Edit: September 03, 2011, 09:02:57 AM by SuperBarrio » Logged

    Vertexing my way throguh Nintendo's B list - One failure at a time.

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