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Question: hoping that i get 3ds max 8 to work properly expect these chars to be made
tails(ness)
eggman(ganondorf)
ironfist(capt falcon)
zidane(pit)
neku final version*to be released with psa*(marth)
ssj2 teen gohan(capt falcon)
ghost rider(snake)
strider v2(Dot wants to do this)
emerl(falco)

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Author Topic: Gameland announced...vertexing still alive here!! Plus model import thread link  (Read 140828 times)
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GBC
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    « Reply #180 on: September 28, 2011, 06:41:54 PM »


    heres the old conker model(n64)




    heres the new conker model(xbox)



    vote on which one you think is best you guys and whatever one wins will be choosen

    *if you dont vote for the xbox model you will never get another vertex from me again lol jk vote for who you like best*


    « Last Edit: September 28, 2011, 06:54:20 PM by xxgbcxx » Logged

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    « Reply #181 on: September 28, 2011, 07:51:53 PM »


    The classic Conker is the way to go... dat Xbox one almost feels like he has TOO much detail on him.
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    « Reply #182 on: September 28, 2011, 07:57:27 PM »


    yeah, it would be much easier to vertex and texture
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    Vitinho
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    « Reply #183 on: September 28, 2011, 08:03:03 PM »


    agreed  Grin
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    « Reply #184 on: September 28, 2011, 08:05:06 PM »


    New Conker...
    Uggh...
    Too furry.
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    GBC
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    « Reply #185 on: September 28, 2011, 08:25:23 PM »


    I think new conkers better he just seems better quality old conker looks to much like sonic because of the cheek color it dosent seem like a squirell it seems like a chipmunk thing so even if you guys dont want him for the main hack hell be in the conker pack which will include:

    New conker
    Matrix conker
    Army conker
    Red color
    Green conker
    Blue conker

    @dot...yep this may be awile for you to make these(well it shouldnt for red blue and green but matrix and the xbox conker may take you a few days depending on how easy they are to ya
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    « Reply #186 on: September 28, 2011, 08:58:02 PM »


    how about these for a pack?:

    Conker (N64)
    Conker (XBOX)

    And then everything else you said?


    and is there still much to do on the model? i cant texture without it, too hard  Im srs here
    « Last Edit: September 28, 2011, 09:15:16 PM by Dot » Logged

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    « Reply #187 on: September 29, 2011, 11:49:14 AM »


    ^ no just some editing on the tail and head but ill have the matrix,n64, and army model done right after i finish the head
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    « Reply #188 on: September 29, 2011, 11:50:23 AM »


    okay, looking forward to it
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    « Reply #189 on: September 29, 2011, 01:30:46 PM »




    heres a quick preview and still the head seems to small to me what do you guys think
    also this was the model for xbox conker but you can easily see it can be vertexed to be n64 conker but somethings arent done and that blue isnt his mouth those are his teeth ans the blue triangle thing his nose and yes his mouth is finished you just cant see it because of the texture

    whats not done yet:
    -the tail
    -the eyes
    -some more vertexing on the cheek
    « Last Edit: September 29, 2011, 01:51:08 PM by xxgbcxx » Logged

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    « Reply #190 on: September 29, 2011, 01:34:35 PM »


    looks good!

    why does he has mario´s clothes?

    and i was going to say the same about the cheeks, they are too square

    other than that looks pretty good!
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    « Reply #191 on: September 29, 2011, 01:37:48 PM »


    At first I thought you were doing the Balloon Fighter.

    The head size seems fine to me.
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    « Reply #192 on: September 29, 2011, 01:46:14 PM »


    lol the reason for the texture is because i vertexed balloon fighter into this and havent applied any texture to it
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    « Reply #193 on: September 29, 2011, 02:22:09 PM »


    Cuz Rare totally [censored]ed up their character designs when bringing them into the next generation.
    Poor Banjo-Kazooie T.T
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    « Reply #194 on: September 29, 2011, 02:23:30 PM »


    wut the mod segtendo double posted!


    and yes, well i could texture his design from both n64 and XBOX
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