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Author Topic: PSA Subroutine (new issue) (remade topic inthe psa help thread)  (Read 4800 times)
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zigheart
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    « on: September 13, 2011, 01:03:45 AM »


    moved questions to the psa help thread
    http://forums.kc-mm.com/index.php?topic=32741.0
    « Last Edit: September 15, 2011, 01:14:34 PM by zigheart » Logged


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    « Reply #1 on: September 13, 2011, 12:09:03 PM »


    http://www.smashboards.com/showthread.php?t=257755
    http://anonym.to/?http://opensa.dantarion.com/wiki/Main_Page
    Those two links should help, the first one is directly to the Article float collab and the second one is to Dant's wiki which has basically everything in it Cheesy
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    zigheart
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    « Reply #2 on: September 13, 2011, 01:58:03 PM »


    ty i'll take a look ^^

    :edit just looked the first link had exactly what i was looking for ^^ ty
    « Last Edit: September 13, 2011, 02:15:33 PM by zigheart » Logged


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    « Reply #3 on: September 14, 2011, 01:17:48 AM »


    new problem see OP
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    « Reply #4 on: September 14, 2011, 12:33:41 PM »


    new problem see OP
    You'd probably have to hex it to add more stuff, I'm not a pro on hexing so I can't help you there. *Just started learning stuff in hex*
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    « Reply #5 on: September 14, 2011, 02:11:45 PM »


    i see thx do u know any good links were i can learn what i need to change? i'm working on an endgame metroid fusion samus and need to add to the super missiles >.>
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    « Reply #6 on: September 14, 2011, 02:36:28 PM »


    i see thx do u know any good links were i can learn what i need to change? i'm working on an endgame metroid fusion samus and need to add to the super missiles >.>

    Err, I don't really.. you should check stuff in Dant's wiki (the second link I posted before) It has a lot of useful data in it. May I ask what your adding though? Just curious to see why you don't just edit the hitbox already in the subroutine instead of adding more o_o
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    « Reply #7 on: September 14, 2011, 04:08:31 PM »


    i'm making the difusion missile from metroid fusion. the issue is its not an atack that hits once but should hit a few times as it radiates outward maybe i'll find a link to a vid and post  it. with the files size its going to be a pain tho xD but i think i can do it if i figure it out.
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    « Reply #8 on: September 14, 2011, 04:18:23 PM »


    Diffusion Missiles!
    Huzzah!.
    ...
    You'll need this link here:
    http://anonym.to/?http://opensa.dantarion.com/wiki/Article_Floating_Points

    And you probably can just make the explosion bigger, just a suggestion.
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    « Reply #9 on: September 14, 2011, 04:19:54 PM »


    ty very much i'll take a look
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    « Reply #10 on: September 14, 2011, 04:35:39 PM »


    Lol, dant's Wiki... But yeah I think if you find in hex the timer that cuts out the hitbox then you can edit it and make it last longer...
    Another nice link:
    http://anonym.to/?http://opensa.dantarion.com/tmp/samus.txt
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    « Reply #11 on: September 14, 2011, 05:32:00 PM »


    Lol, dant's Wiki... But yeah I think if you find in hex the timer that cuts out the hitbox then you can edit it and make it last longer...
    Another nice link:
    http://anonym.to/?http://opensa.dantarion.com/tmp/samus.txt
    i'll have to play with this a bit. just messed with the hitboxes of the missile. making it bigger makes it explode, earlier because it touches the bubble sooner, while it makes a bigger raidus it only freezes the first person it touches unless ur inbetween a group of people. making it last longer might help some tho. ty both ^^ back to testing i'll update with new finds and issues

    edit: think i'll make a psa topic on it, might get more help if people know exactly what i plan on doing lol
    edit2: http://forums.kc-mm.com/index.php?topic=32701.msg677703#msg677703 threads up
    « Last Edit: September 14, 2011, 06:46:21 PM by zigheart » Logged


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    « Reply #12 on: September 14, 2011, 08:02:37 PM »


    Im not sure since I have never edited them before, but if you can edit its already existing hitbox, into an special offensive collition it would give you an option. They have an atribute that has them refresh over time, like if you put it to 2, every two frames the hitbox would make damege again. This combined with a bigger hitbox could work.
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    « Reply #13 on: September 14, 2011, 09:26:37 PM »


    Im not sure since I have never edited them before, but if you can edit its already existing hitbox, into an special offensive collition it would give you an option. They have an atribute that has them refresh over time, like if you put it to 2, every two frames the hitbox would make damege again. This combined with a bigger hitbox could work.
    do u know wich attribute it is exactly? its already a special offensive collision.
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    « Reply #14 on: September 15, 2011, 12:03:16 AM »


    The almost final one, If it is already an special offensive collision it will have 00000000 as its value, just change it to whatever value depending on how frequently you want it to attack, I think it is the number of frames.
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