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Author Topic: Help with importing .obj stages via the Mario Kart Wii model replacement method  (Read 2116 times)
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DinnerSonic
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« on: September 14, 2011, 08:54:06 PM »


I noticed someone uploaded a Ganon's Tower stage made via the whole Mario Kart Wii obj replacement method and such, which I guess proves it actually works decently enough. I've attempted to do it myself but failed, though... and because I'm basically a total newbie when it comes to using 3D model programs I can't be sure if I simply did something wrong, IE trying to use a model with too many polygons(it's from a Wii game, though...), if there's some texture or UV map related issue, if it's some wrong scale, or if I simply botched up the MDL0 hexing.

Are there any more recent tutorials that take into account more recent updates to the Mario Kart program or the MDL0 hexing? Or, at least can someone who knows what they're doing see if I even have the first step, the model that I am converting, done up correctly?

For anyone curious, I'm... trying to import the Yellow Submarine from The Beatles: Rock Band that I ripped from Dolphin to see if I can do something with it stage wise, like replace the Wind Waker Pirate Ship or one of the Star Fox ships. Figured nobody did a Beatles stage before so no matter how bad I managed, it'd be unique.  Tongue Might alternatively see if I could do a few more steps and toy with replacing non-stage related single props, though I assume if nobody's gone and, say, gave Pit a KH Keyblade model swap, then I'd definitely have less luck with halfhearted weapon swaps myself.
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