Tired of waiting for a way to use 3DS Max 10 + for vertexing? Well wait no more! I have found a work-around method that has worked flawlessly so far. Before I start the tutorial, here's the checklist of what you need.
3DS Max 8
Collada Max for 3DS Max 8
3DS Max 10
Collada Max for 3DS Max 10
Blackjax's newest release of Brawlbox
AIS Converter
Note: I HAVE NOT TESTED THIS IN ANY VERSIONS OTHER THAN TEN, so if you have 11 or 12 please give it a try and let me know if it works ^+^
Step One: Perform all the pre-3DS Max steps you need for vertexing (Exporting the vertexes to the ais converter, getting the DAE file from AIS etc) as you normally would for mariokart N's method without patching.
Step Two: Open up 3DS Max 8, and import your DAE made from AIS.
Step Three: Check the "Selected only" box in mariokart's script, even though everything's selected anyway.
Step Four: Click Fix AIS import and wait for it to fix it.
Step Five: Go to File and click Save As, Save it somewhere you'll remember (I use the desktop for ease of access) and with a name you'll remember.
Step Six: Save it as a "3DS Max" Scene,
NOT a DAE/Collada scene! This is
MEGA important!
Step seven: Once the file is saved, close out of 3DS Max 8, and open up 3DS Max 10
Step eight: Once 3DS Max 10 is opened up completely, click file, then open and select the 3DS Max scene file made from the old .DAE file. Make sure you save the DAE file for a back up, just in case something happens.
Step Nine: Run Mariokarts vertexing script in 3DS Max 2010, and presto, now you can vertex edit the way you normally would with 3DS Max 8
Note: I will not tell you where to get 3DS Max 8, and as much as I hate to say it, your only option is to find a working "torrent" for it :l