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Author Topic: Help with Alternate Stage Loader v1.1 [Dantarion, Almas]  (Read 2979 times)
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MortoAngelo
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« on: September 19, 2011, 11:19:50 PM »


I'm having trouble with this code, and started when I added some lines. First, I made this and it run perfectly:

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 6620000A 00000000
* 42415454 00020000 (Battlefield with 2 random textures)
* 444f4e4b 01010000 (75 m with 1 Button set and 1 random)
* 01400001 00000000 (L+A and reads STGDONKEY_B.pac)
* 46414d49 00020000 (Mario Bros. with 2 random textures)
* 4a554e47 01010000 (Rumble Falls with 1 button set and 1 random)
* 01400001 00000000 (L+A and reads JUNGLE_B.pac)
* 50414c55 01010000 (Skyworld with 1 button set and 1 random)
* 01400001 00000000 (L+A and reads PALUTENA_B.pac)
* 00000DED FADEDEAD
* E0000000 80008000

But I noticed I got something wrong, so I edited it as I really wanted:

Alternate Stage Loader Data v1.1
* 46000010 00000000
* 44000000 005A7D00
* 6620000A 00000000
* 42415454 00020000 (Battlefield with 2 random textures)
* 444f4e4b 01010000 (75 m with 1 Button set and 1 random)
* 01400001 00000000 (L+A and reads STGDONKEY_B.pac)
* 46414d49 01010000 (Mario Bros. with 1 button set and 1 random)
* 01400001 00000000 (L+A and reads STGFAMICOM_B.pac)
* 46494e41 00020000 (Final Destination with 2 random textures)
* 4a554e47 01010000 (Rumble Falls with 1 button set and 1 random)
* 01400001 00000000 (L+A and reads JUNGLE_B.pac)
* 50414c55 01010000 (Skyworld with 1 button set and 1 random)
* 01400001 00000000 (L+A and reads PALUTENA_B.pac)
* 00000DED FADEDEAD
* E0000000 80008000

And the game does not even boot. It's my code bad? Or am I limited to an amount of stages?

I'm using CFG Loader with ocarina and VBI Hook.
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vm19961126
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    « Reply #1 on: September 20, 2011, 12:03:56 AM »


    Well, just say that you're lucky that you're even able to load the code... I can't even play with that code. Tongue

    I think it's because you use a Loader, but i'm not sure anymore, since you could load it before...
    « Last Edit: September 21, 2011, 12:36:05 PM by beatthat25 » Logged

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    MortoAngelo
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    « Reply #2 on: September 21, 2011, 11:41:47 AM »


    Ok, got it. The problem was that I specified 10 lines of data... and I had 10 exact lines, and this code uses the desired data lines + 1...
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    vm19961126
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    « Reply #3 on: September 21, 2011, 12:39:30 PM »


    Well, I believe that, in hex, 10 = 0A, and you have 10 lines, so it should be 11, which is 0B I think.
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    MortoAngelo
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    « Reply #4 on: September 21, 2011, 08:36:51 PM »


    Done, and it works perfectly. Thanks
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